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Zuckerberg wants children under 13 on Facebook?

May 20, 2011 1 comment

Zuckerberg said he wants younger kids to be allowed on social networking sites like Facebook. Currently, the Children’s Online Privacy Protection Act (COPPA) mandates that websites that collect information about users (like Facebook does) aren’t allowed to sign on anyone under the age of 13. But Zuckerberg is determined to change this.

“That will be a fight we take on at some point,” he said. “My philosophy is that for education you need to start at a really, really young age.”

But just how would Facebook’s social features be used by younger children?

“Because of the restrictions we haven’t even begun this learning process,” Zuckerberg said. “If they’re lifted then we’d start to learn what works. We’d take a lot of precautions to make sure that they [younger kids] are safe.”

http://tech.fortune.cnn.com/2011/05/20/zuckerberg-kids-under-13-should-be-allowed-on-facebook/

Here are my first thoughts.

1. PESSIMISM: Of course Mark Zuckerberg wants kids on Facebook – Facebook is a advertising & trend analysis GOLD MINE dressed as a happy, friend-connecting social network.  Kids are the largest licensing group, and advertisers would LOVE to get their hands on that kind of market.

So much for the ENTIRE POINT OF COPPA – which wasn’t created for your immediate privacy, but created to PROTECT CHILDREN FROM MARKETERS STEALING OR SWINDLING PII.

Fail.

Also see: Facebook Forced to Address Legal Gray Area of Kids and Advertising from AdAge. http://adage.com/article/digital/facebook-forced-address-kids-advertising/227633/

2. FEAR: Oh, that’s a GREAT idea.  Why not make more PERSONALLY IDENTIFIABLE INFORMATION ABOUT MINORS available?  Tre sigh.  Yes, education is VERY important – particularly about secret identities.  But, children under the age of 13 DO NOT HAVE THE COGNITIVE CAPABILITIES TO BE SOLELY RESPONSIBLE FOR THEIR PUBLIC PERSONA.  Part of being young is that you’re protected and allowed to make mistakes – by allowing that on Facebook – a public platform that reaches far beyond the lunch room, and far beyond your mom telling your aunt about that stupid detention you got?  BOO.  Not ideal.

3. LOGISTICS & CONCERNS: MODERATION. SCALABILITY. COST. Even if Facebook DID man up and start pre-screening all content contributed by U13 sources, what a nightmare!  Staff to cover something like that?  Insane.  And neither revenue nor cost efficient.

4. HOPE: Any sort of “educational program” that comes with U13 on Facebook would have to be an entire new entity.  Think: Facebook Junior, profile training wheels.  It would have to be limited, with tutorials and information, and educational guidance.  Leverage the sort of YouTube content that SweetyHigh has created (worth checking out).  But in no way, would Facebook be able to cruise right into allowing U13 without redesigning the fundamental/core use of Facebook.

4. REALITY: I deal EVERY SINGLE DAY with kid chat, and kid posts, and kid interactions, and behavior crises from U13.  I worry about social networks for children that do NOT rely on fantastical role play or themed-content.  Those two elements help protect direct attacks (or even mistaken, indirect attacks) on a sensitive and underdeveloped child by allowing creative persona & identity hiding (to a certain extent, of course – real friends playing in fantasy worlds blends that reality vs role play, and takes interaction to a different level).  Children are still in the process of social learning.  Social learning CAN be expanded – and I do applaud the idea of social network education… but tossing youth into the deep end, where there are daily Trojan attacks on accounts, stolen identity issues & account phishing, cyberbullying, advertising lures, and STRANGERS is not ideal.  Think about it: not even normal, rational adults can successfully navigate Facebook accurately…

If there is a way for Zuckerberg to incorporate social networking education, with Facebook structure, I’m eager to see it – but there are quite a few MASSIVE problems in his path.  And with this audience?  Bowling through the ideals without proper guidance, understanding, or safety nets = not a safe agenda.

I hope Zuck collects his facts, has the necessary research concluded, and (excuse the phrase) gets his shizzz straight before he really dives into something like this.  For as much as I applaud optimistic philosophy, I desire educated practicality.

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Mining for Awesome: Metrics to Identify Your Community

January 26, 2011 2 comments

This fine young man has a different type of impact on the community.  He impacts more users … without his participation, about 2% of the community no longer participates.  He does not impact the total oxygen of the community as much, in other words, he doesn’t impact the number of tweets or number of conversations.  But he does bring along 2% of the community.  And his impact lasts through the forecast cycle, meaning he impacts new participants as well.

This exercise can be run for every user in a community.  We can easily forecast what impact each user has on the overall future of a community.  By looking forward, we get to see what might happen, and we can take steps to change the future.  When we simply look back into the past, we only measure what happened in the past.

In this simple example, when we remove just two users from a community of about four hundred weekly participants, we lose close to 8% of all future activity in this community.  In spite of a ton of new users, these two folks, @michelehinojosa and @immeria, foster a wonderful and vibrant community.  That’s a decent measure of influence, don’t you think?

Kevin Hillstrom: MineThatData: Hashtag Analytics: Removing a Member of the Community

(Received in Twitter via @TiffanyRichison – my AMAZING Community Lead, who scored it via @TheCR and @mindthatdata)

Over the last year there have been THREE huge benefactors to understanding an audience that I feel like I can’t stress enough:

1. Avoiding the operational FAIL WHALE (oh man, do I have withheld rants on this)
2. Understanding that a competitive site in this industry must have diversity in everything (from gaming, to customizations, to approaching an audience)
3. SMART METRICS

For a few short minutes here, and I stress short, I simply must ramble about the importance of metrics and how our industry HAS to step to bat and start finding the value of users NOT just the abuse.

And when I say “our” industry – I mean specifically the CS, Moderation, and Community.  We need to TOTALLY BFF-up our Metrics peeps… and if there aren’t metrics peeps at your biz, then you need to step up to bat and figure out enough of a base line understanding regarding metrics and analytics to be able to support what you do.

Why? WE’RE EXPENDABLE.  That’s a lie.  I know it, you know it, but there are many a board member who don’t understand why CS & Community & (more specifically) Moderation staffing/tools/practices are so important – POST launch, when the belt gets tighter and the big bucks are takin’ a bit longer to roll in.

We’re just people who manage people – anyone can do that… interns can do that, right? PUUUUUUUUUUUKE.

WRONG. UGh. Shudder. Frustration + fist at the sky with some sort of user engagement battle cry!  Just because you have a background in marketing – that doesn’t mean you have that GUT understanding, nor ability to read a community.  Marketing folks can spin statements and emphasize the value of advertising and approaching product, but it’s not the same […feeling another tangent coming on. Must jump off this tangent path, my apologies].

What was I talking about?  Oh yes, Metrics.  Analytics.  Whatever you wanna call it – basically, this day and age those of us people-people need to have back up.  Stories are fun for conferences and for nailing a point home.  Leaderboard-esque insight into top players is great to show your front-line knowledge of the audience’s ability.  Social media platforms and conversations are great for keeping the product within fingertips of users everyday conscious.  But when it comes to number crunching – dude bettah getz some backup. For realzies.

So far, metrics have been great for game designers and registration flows.  It’s been great for microtrans and heatmaps (which, may I say – I love me some well developed heatmaps).

Blargh – OKAY, I’m biting off more than I can blog-chew at the moment.  I’m going to kinda filter through my metrics conversation from the big point (overall metrics and their importance), and wittle it down to SPECIFICALLY moderation + community necessity.

Finding ABUSE
– Individuals who abuse the system / community / experience
– What is the individual abuse (on a case by case, report, basis)
– Brings questions of WHY individuals abuse: is it the lack of game? Is it the drive of the content?
– Is it a growing group behavior?
– What exactly is the abuse of this growing group behavior?
– Brings again the questions of WHY individuals abuse: is it the lack of game? Is it the drive of the content? Is it the lack of appropriate competitive interaction?  CAN YOU FIX THIS?

Finding VALUE
– Individuals who represent the best of the community
– Individuals who engage from within
– Individuals who lead by example
– *Individuals who seem to be the best of the best, but actually become somewhat cancerous in their righteousness and maybe should be used as a best case
– Groups who lead by example
– Groups who promote desired community efforts
– Areas that promote desired goals for game or specific area
Individuals or areas that can help promote the MONETARY VALUE OF UPGRADING (via microtrans or subscription)

Remember – you want to gently lure and entice users into becoming monetary assets… and not just monetary assests but SUPER USERS.  For as gross as statement from a “purest” perspective as that is… YOU CANNOT RUN A GAME WITHOUT INCOME.  Just can’t.

Why would you just use metrics for landscapes and game agendas, or finding bad users?  Dude – it’s the day and age of community! Of social media!  Own it.

BALANCING THOSE OF ABUSE AND VALUE
Just as this AWESOME article above points out – not all users are just “good” or just “bad”… Use metrics and analytics from:
– Chat (a filter that reads positive chat and associates percentages, a chat filter that reads abusive chat and associates separate percentages)
– Interactions (Community event item clicking and purchasing metrics, guild-grouping, chat submissions, logins, time spent online, friending, time spent in social areas, time spent in gaming areas, time spent multiplayer gaming/interacting, leaderboards, time spent in “home” areas customizing, etc)
– Friending – viral quality outside of game, as well as inside the game.

If you are in the MMO or VW space… I would SERIOUSLY suggest taking a moment to have a solid “think” regarding understanding the bookends of your community, and the elements that drive the bulk middle either direction over the course of their experience.  The more you can automate that process for your moderations, customer service reps, and community managers – the stronger / swifter / and better the process will be for you!!  You will still need the insights and stories and multisocialmediaextravaganzamadskillz of community pro’s – naturally.  But you also need number crunching and proof of pudding products.

So, my dears, in this slightly confusing, probably ADD fueled post – my point is this:
Community and Moderation and CS folks… go rogue for a moment, totally ninja-BFF any metrics/analytics people on staff.  Make tools or practices that will help you to find the value, find the abuse, and back it up with the best kind of numbers you can find… AND THEN use your mad community skills to help understand why numbers show what they show, and improve your audience, your product, and the WORLD.

Make sense?  Hope so.  If not, as always, leave a comment at the beep……

Beep.

Engage! Expo Conference Prezzie

September 27, 2010 1 comment

Hello, hello. Long time no talk. Yes, I realize this, and I send my apologies.

Last week (Sept 22nd), I spoke at the Engage! Expo conference in Santa Clara on User Engagement – aka, the art of engaging users (specifically online gamers 13 and younger, although you could argue for a General rating).  It wasn’t one of my most stellar performances, I drown a bit in having FAR too much to say… but I successfully rambled a few decent points & tales, and hopefully shared some new understandings as well.

I am always grateful to the Engage! Expo team (Tonda you’re amazing), and it was great meeting some new people.

Now, prepare yourself for some Heavy. Duty. Slide. Action.  I Powerpointed it up HARD CORE (my speech teacher would be throwing ninja stars at me if he knew).  Luckily, many people have contacted me asking for my Powerpoint slides… so, I am providing a video of them here.

Questions, comments, problems, scenarios, rambles, quips, complaints, queries, and soliloquies should be directed to the comment section of this post.  I’ll do my best to get back to you.

Things I’m kickin’ myself for leaving out: Monetization and the “velvet rope”, How to use live staff well,  the Parental Unit, and The fine art of event planning and support.  Thank god there’s always future conferences – I can do a “Part Two” slide set 😉

Let’s Chat: COPPA

April 25, 2010 5 comments

Twitter. I promised a rant on twitter. I promised a rant due on Thurs. It’s Sunday.

My apologies for the lateness and the possible lack of DRAGON FIRE that I was spittin’ on Thursday.  Indeed I was angry, and it had to do with weird (if not troubling and disappointing) rumors spread about COPPA.  But like the fear-mongering such rumors create – a tantrum is not what is needed here either. Clarity is what is needed.

So, my dear poppets – lemme share the facts about COPPA: Past, Present, and Future…

PAST

COPPA is the only “real” legislation we have to enforce/protect children under the age of 13.  COPPA stands for: Children’s Online Privacy Protection Act.  It was created to stop marketers from collecting and exploiting personally identifiable information from children.  What is personally identifiable information (or PII)?

First name / last name, phone number, email address, social security number, home address.

It’s also to good to consider the following PII:

School name, instant message clients, usernames for other sites, sister/brother/parents/teacher full names, zip code, small town + states, after school activity locations. – These are not held as stringently as the first group, but they’re equally as important since you can locate any child regarding this information. Basically: if I can find you easily with the info you provide… that could be argued as PII.

Remember this tip for the kiddies and yourself: Tangible/Open Air (non computer) life = Clark Kent, Online life = Superman.

COPPA is upheld by the FTC, who regularly posts announcements on their page: http://www.ftc.gov/.  There is a program governed by the FTC called “Safe Harbor”, and it is upheld by four organizations (CARU, ESRB, TRUSTe, Privo).  If you wish to be a part of the Safe Harbor program – you will get aid in meeting regulations, suggestions for “going beyond” and being better than bare minimum, and you will have legal representation if your compliance comes into question.  I have had the privilege to work with CARU and the ESRB (whom I am very happy to work with now), and I know the fine folks at Privo.  I would definitely suggest that any company or individual wishing to learn more about Safe Harbor reach out to these companies.

At one point they tried to make additional legislation: COPA (Children’s Online Protection Act) and DOPA (Deleting Online Predators Act) – both of which have been dismissed due to First Amendment (COPA) and sheer impossibility due to variables (the latter).

PRESENT

How is COPPA being used?  Well, no longer just a deterrent for Marketers, it is the sole legislation for anyone collecting any information regarding children under 13. But why would someone need to collect info from kids?

1. Newsletters
2. Registration for games
3. submitted in conversation (chat), pictures, audio, etc (basically – UGC, “User Generated Content”)

I exist in the epicenter of business, safety, entertainment, common sense, community, and I’m telling you… there is no real arguable reason to collect PII from children.  The decision regarding the sharing of any such PII information belongs to the parents. Ahh, now there’s the rub – how do parents make/enact/provide/receive that permission?? Lemme get to that in a sec.

What I forgot to mention in the “Past” section is that – COPPA legislation pinpoints 4 acceptable ways to gain PERMISSION to collect PII: a fax with a parents signature, valid credit card, phone call acceptance, and email-plus.  Naturally there are problems with all four methods.

  • Fax = expensive, not “earth” friendly, and who really owns a fax anymore? Not to mention – kids attempt to sign and fax themselves (the wily things they are). You lose more customers than you gain when you expect them to stop at KINKOS to fax something out – too much time, so long future customer.
  • Valid Credit Card = No one wants to put their digits in (and they had the 1 dollar charge, despite the fact we dismiss the charge), kids as young as 9 are toting their parent’s credit cards, it’s an opportunity to collect PII inadvertently from a child (AGE GATE MEMBERSHIP, pls), and kids have been known to take the card from mom’s purse (the cheeky things they are). Strangely enough – for parents who do not have any intention on purchasing a membership – they don’t really want to put in any CC information. Do I blame them?  Nope.  Too many “but what if my kid can access my number” or “But I don’t want to tricked into paying” or “Ugh, I have stuff to do. Dinner is almost ready. I don’t want to do this now, let’s go eat.”  deterrent!
  • Phone Call Acceptance = Heavy lifting on the part of CS, expensive call services, and how do you determine an adult’s voice if the adult happens to be squeaky?  Or a child who has low tones?  And, kids attempt to call in pretending to be parents (the sneaky things the are). One of the easier methods “in theory” – parents can just pick up and dial and say “yes” or whatever. No biggie. Except that – parents can’t make those phone calls if they’re at work, and sadly, from what I’ve heard, more kids call in than actual parents.
  • Email Plus = The least rigid, most used, least reliable method.  You request the parent’s email during the kid registration, you send a “Welcome” email that includes a click-through link that will open up UGC possibilities, the adult visits the link and chooses to allow or not allow UGC, and 24 hours later the parent gets another email reminding them that they did this (in case kids invade the family email, they will be caught “unawares” by the follow-up – or at least that’s the theory). The problem is that – a certain percentage of kids are putting their own email into the Parent Email slot, and trump the whole parent connection.

Personally, I lean towards Email Plus as a method these days.  As I said – I’m in the epicenter of a lot of needs.  My first and foremost goal is: SAFETY, followed by ENTERTAINMENT (kid style), and then the business, etc.  Granted Email Plus isn’t the “safest” – but that’s why I have POLICY AND PROCEDURE. I have moderation toolsets and staff, and, well me (cue chip on shoulder, my apologies).  We work behind the scenes during the live existence of the game to ensure that privacy remains active, despite the audience themselves. AND TRUST – this ain’t no walk in the park.

Children DO NOT understand what they should / should not speak about, nor do they get (en masse, I’m talking about now) why they should / should not speak.  So… you can pretty much guarantee that kids will attempt to share SOMETHING – the way around collecting this is:

  • Pre-screening & scrubbing content,
  • Filters that block anything close to PII (heavy, heavy black lists, or CLEVER dictionary chat that also reads phrases),
  • Filters that jedi-mind-trick the user (have you tried chatting with another user in Club Penguin? Only like 25-30% of what you try to say actually shows up to the public – this lowers frustration from users while safety guarding them from the public),
  • Scripted chat (Poptropica is still uber-popular and there isn’t an ounce of open or filtered chat
  • Post-hoc moderation – LIVE 24/7 staff on the look out for kids who figured out “work arounds” (like toe tree fort hive stick stephen for two three four five six seven)
  • Reporting mechanisms for kids to pinpoint those who are cheating the system

You don’t have to have all of them… but it’s a big decision to make, and not lightly either. Get council (from someone not selling you a product, please).

Once I have my front-line and behind-the-scenes methods in place – my next goal is to make sure kids come in and play the game… that they’re active and enjoying it.  If I don’t have kids on my site, I have no audience: no money, no sustainability, no kids to protect, no job.  And where does that leave kids?  Instead of at Disney World with the families and the attention to detail and overpopulated staff, they’re at Six Flags with the gangs and high school peer pressure (seriously, have you BEEN to a Six Flags in the last ten years? What is up with that? Um, NO, I don’t want to watch fourteen year olds try to make babies while I’m in line to ride on Batman, thank you. And no, I didn’t bring my Latin Kings sweatshirt today, darn I don’t fit in).

I do not, not, not recommend “Email Plus” for who has no intention of truly backin’ up the LIVE safety on their site.

If you do not have valid parental sign off for your online experience: you cannot allow UGC of any kind unless it’s screened first by staff and scrubbed of possible PII.  That means: usernames, chat, forum threads, forum posts, blog comments, guest books, comment walls, upload pictures, upload video, upload audio.  Basically: anything a user can submit needs to go through filters and screening.  Anything considered PII needs to be scrubbed.

What’s good policy?  Well, even when you GET the “valid parental permission” – you still filter the content, and you still have staff moderating.  This is YOUR brand and YOUR audience.

BTW: If anyone comes to you and tells you that a toolset will solve all your problems and that it will replace human staff – you better get your warning flag up.  THEY’RE SELLING YOU. Gross.

THE FUTURE

So, about two months ago I had the EXTREME privilege to sit on a stage at the Engage! Expo conference in NYC with Phyllis Marcus.  Phyllis is from the FTC and had been commissioned to look into behaviors in virtual worlds.  She has an interesting report here regarding the behaviors that were found.

When I spoke with her – the majority of my questions were around: How, when, what.  This was just an initial peek for the FTC into behaviors, and much of what they found was from first time viewing.  We talked a fair bit about COPPA, and what was next for the FTC.

Both Congress (on April 29th) and the FTC (June 2nd roundtable) are re-examining safety and privacy – and what that means from their standpoint.  Okay, their standpoint… but what about OUR standpoint, what will that mean for us?

  1. COPPA HAS NOT CHANGED.
  2. Talks are beginning: People are looking to open up conversation, reassess, get feedback about COPPA
  3. If changes are made to any part of COPPA it will not be immediate
  4. If COPPA does receive some changes, adds, tweaks, deletes – it will have a “Goes into Effect” date
  5. If there is a “Goes into Effect” date – companies will have a GRACE PERIOD in which to react
  6. But most importantly: NOTHING HAS BEEN PUT INTO LAW YET.  And regardless of any rumors regarding: “So and so said this” or “I heard that the FTC has already decided” – etc.  Stop perpetuating rumor that scares others into reacting.

IF COPPA changes, it will probably change due to parent verification – either attempting to find better methods of verification or deleting old methods of verification considered ineffective.

This shouldn’t affect any LIST (be it black, white, etc) that you have on your site.  As long as kids who ARE NOT PARENT VERIFIED are set to default “Scripted Chat” (or pre-written chat) you’re fine.  DO NOT ALLOW KIDS TO CHAT (filters or no) WITHOUT VALID PARENT VERIFICATION.  How to do that? Talk to company offering the Safe Harbor program.  Lawyers know a lot – but they’re NOT workin’ on this side of the biz daily, and it’s basically they’re job to be paranoid about the law (not necessarily how kids are using it). With the exception of a handful (@steph3n , @amymms , @mikepink , Liisa Thomas – yes two i’s, and Jim Dunstan, etc), I’d be mindful.  Don’t overreact because of fear.  Be proactive in finding out how, why, when, what it means to address kids online, to collect information, and to safeguard kids online (people to follow: @annecollier , @joipod , @twizznerd , @amymms , @tlittleton , @larrymagid , @shapingyouth , @chasestraight to name just a small handful, there are many more).

You have the parent’s permission – now it’s about upholding that parent’s permission and your brand and the safety of your audience.  Robust chat filters are great – THERE IS NO ONE SINGLE COMPANY SELLING THE ONLY APPROVED LIST THAT FOLLOWS THE LAW.  If you hear that? That’s bullshit.  Straight up. Someone is scaring you into buying a product, and that just breaks my heart…

I would LOVE LOVE LOVE LOVE to get into a discourse about my hopes, intentions, and goals for our industry.  I have met some really amazing, dedicated, SMART people – and together we’re continually trying to improve.  But when people come in and say things to “sell”?  That. Just. Guts. Me.  I know I live in the country of capitalism… but that doesn’t mean I have to support it.

I’ve put a LOAD of information in here.  My apologies for a lengthy, not so cheeky, probably boring post.  But let’s be honest – I needed to ramble on this topic.  Clarity is good.  If you don’t believe me, or wish to dispute any claims I’ve made… please feel free to GOOGLE COPPA YOURSELF, and/or talk to lawyers AND safe harbor folks.  Heck, place some comments, questions at the beep and we can walk/talk through it together. 🙂

Wowza: Designing and practice for kid sites

January 8, 2010 Leave a comment

How would you like to design a beautiful, colorful, stimulating website that is captivating, memorable, and allows you to let your creative juices flow without the need to worry too much about conventional usability and best practices? In today’s web design market, it’s rare that such a project would present itself — unless you were asked to design a website for children!

Websites designed for children have been largely overlooked in web design articles and design roundups, but there are many beautiful and interesting design elements and layouts presented on children’s websites that are worthy of discussion and analysis. There are also a number of best practices that are exclusive to web design for children’s sites — practices that should usually not be attempted on a typical website.

This article will showcase a number of popular commercial websites targeted towards children, with an analysis of trends, elements, and techniques used to help keep children interested and stimulated.

Designing Websites for Kids: Trends and Best Practices – Smashing Magazine

CHECK THAT LINK – THE ONE IN BLUE JUST ABOVE THIS SENTENCE… do it.

I can’t go into a ramble, as it’s Friday and I’m a busy-busy gal.  However, its definitely FANTASTICAL for the amount of content the author goes through. Seriously – check it out.

And to you, Mr. Louis Lazaris, thank you for creating such a jam-packed info-share!! Props.

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Buildabearville Stats Shared

January 7, 2010 Leave a comment

ST. LOUIS–(BUSINESS WIRE)–Build-A-Bear Workshop®, the interactive entertainment retailer of customized stuffed animals, today announced new data that supports an evolution in how kids play and connect in their real and virtual worlds.

“Children and their parents have helped us develop a space that combines fun, learning and community service. We are in a new world of play for kids and we want Build-A-Bearville to be one of their top choices”

With over 200 virtual worlds for kids in existence or in development today, Build-A-Bearville® is one of the only virtual worlds for kids integrated with actual retail store locations in the United States. Build-A-Bearville, launched in December 2007, enhances the experience of Build-A-Bear Workshop, extending the social engagement that begins in the store with the creation of each new furry friend.

“Because of the unique perspective with our real world stores and the extension into our virtual world we see firsthand, how kids blend the way they play. This new generation of kids is changing the boundaries of play between traditional and virtual types of interaction,” said Dave Finnegan, Build-A-Bear Workshop chief information and logistics bear.

Finnegan is a featured panelist and presenter at the 2010 Kids@Play children’s technology program which takes place during the Consumer Electronics Show Jan. 7-11.

An example of how soft touch and high tech experiences can result in total brand engagement is demonstrated by recent survey results from Build-A-Bear Workshop:

  • One out of every three Guests who visit buildabearville.com have recently visited a Build-A-Bear Workshop store.
  • Forty percent of all girls eight through 12 and nearly 50% of girls age 10 through 11 registered their stuffed animals made at Build-A-Bear Workshop stores online in Build-A-Bearville.
  • Nearly 17% of kids got their first furry friend from Build-A-Bear Workshop after they joined Build-A-Bearville.

Finnegan will discuss this topic as part of his presentation on the Build-A-Bear Workshop virtual world, Build-A-Bearville.

“The interactivity of the in-store Build-A-Bear Workshop experience is the foundation for our Guest engagement with Build-A-Bearville,” said Maxine Clark, Build-A-Bear Workshop founder and chief executive bear. “Today’s kids want to combine their experiences and the friendships they develop in the real world with those in the virtual world. This process is seamless for them and a part of their everyday lives. Our aim is to provide positive real and virtual world experiences to reflect children’s imaginations and natural interest in learning, sharing and having fun.”

How Kids Play Today… in the Real and Virtual World Build-A-Bear Workshop and Build-A-Bearville Presenting at Kids@Play, Consumer Electronics Show January 7-8, 2010

Forgive the PR-fluff that covers that post (at least they’re light on the “beary” creative spelling, which I’ve seen in the past).

What I found interesting was the stat I highlighted.

With sponsorships growing more and more all the time – I find it fascinating to watch the patterns between buyables like stuffed animals (webkinz mentality) and virtual worlds: how entry points affect (or don’t) and how trends occur.  Partnerships from the likes of fast food restaraunts, toy packages, store marketing intiatives, etc… these are only now starting to ramp up, but there are that many statistics regarding this right now (at least none that people are eager to share, lol).

There are going to be interesting advertising techniques popping up in this VW sector over the next year… I’m very very keen on eagle-eyeing this particular revenue source and how it either camoflagues itself into the experience (which many will not like) or works WITH the experience as a opportunity for the users.

Blogged with the Flock Browser

Lookie Lookie: Wizard101 has the cookie!

January 7, 2010 Leave a comment

One game, however, stood out among the rest as the Best Family Game of 2009. The nominees were:

  • Club Penguin
  • Free Realms
  • Fusion Fall
  • Maplestory
  • Wizard 101

The Winner: Wizard 101

Wizard 101 has been heralded as the kid’s MMO for adults. The game is geared toward a younger audience with its playful characters and cartoon graphics, but don’t be fooled by its exterior. Inside Wizard 101 is an intense MMO that uses great special effects for spells, daring and risky card game style combat, and a fun universe to explore for players.

The reason Wizard 101 takes home our Best Family Game of 2009 is because kids can play it with their parents and no one will be bored. Hardcore MMO players have come forward and said the game is fun and exciting to them as well.

Wizard 101 : Best Family Game of 2009 – Wizard 101 for PC at MMORPG.COM

LOOKIE LOOKIE, WHO HAS THE COOKIE!

YAHOOOOOOOOOOOOOOO!  I am really pleased with this out come.  For as much as I still nod-in-appreciation to Club Penguin, this is really a well-deserved win.

Think about it:
Wizard101 came from an independent company without broadcast support (aka, no big dog marketing pushes, like Disney / Cartoon Network / MTV / Sony, etc).  It was smart enough to find an IP that could be both independent in content & game play, but also capitalize on a desired-yet-missing brand (HARRY POTTER, PEOPLE). 

It’s got boy game play, girl game play, school play, card play, and it effectively finds ways to suck a wallet drive (subscription only gets you so far – potions & rides/mounts are extra $$).

It’s the MMO I play as often as I can, and because I ENJOY playing it – not just for work / research.

What I’d like to see Wizard101 do in the next year?
1. Make houses more important – why do I care I’m in the Fire house? Why do I care others are in the Fire house?  Give me reasons to be Fire-House-Evangelist in the game, please!

2. Change the chat set up.  By “redding” out the words that I cannot use – you are giving me clues to work-arounds.  OH, I can’t say “dork”? Well then, let me try “door k” DONE. Thanks red for telling me WHICH WORDS weren’t allowed, and confusing me other times when you’re not allowing me to say something I need to say (like “fizzling”).

Other than those two wee things – keep on keeping on, Wizard101. I’m psyched for you!!

ON a SIDE note… why the heck is MapleStory in there? Um, last time I played that game a guild named “Pedophile” was causing rukus through the servers… Kids swear like they’re afraid its going out of style, it’s Ad Mad, and it’s not family appropriate.

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