Izzy Neis

Online Communities, Entertainment, Kid Empowerment, and Media Safety

Archive for May, 2008

BCC’s Booming youth VWs

Posted by Izzy Neis on May 9, 2008

But casual games and the appearance of the Nintendo Wii have changed that profile and now it looks like it is about to change again.

Research suggests that there are about

158 online games and virtual worlds in development or up and running designed specifically for children.

While some of that total are recognisable games, most should be classified as virtual worlds, said Joey Seiler, editor of Virtual Worlds News, who drew up the exhaustive list.

Although these worlds, such as Club Penguin and Neopets, have games in them they are more an environment children can explore via their avatar.

“There are things to play with, like monkey bars or virtual snowballs, but it’s up to the kids to figure out what to do with them,” said Mr Seiler.

BBC NEWS | Technology | Boom times for virtual playgrounds

There’s tons to that article.  Go read.  ;)

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Club Penguin’s Ways…

Posted by Izzy Neis on May 9, 2008

I think one of the biggest challenges is the irresponsible nature with which our industry has taken care of kids for a long time - so there’s a great cynicism out there, and understandably so,” Merrifield told GamesIndustry.biz.

“I’m a parent myself, and part of why we created Club Penguin was my own frustration with what was out there.”

Merrifield also thinks that there is an over-reliance on technology that ignores the human element, which is why they’ve decided to devote two-thirds of the company’s staff to positions such as safety moderators and customer service.

“We know the limits of technology, even though I would put our filtering software up against anybody’s, especially because of that human element - we’re adding 500 to 1000 words every day to the filters, simply because of slang that works its way into the language.

“And every new pop song that comes out is inevitably going to reference something that was innocent the week before, but isn’t so much now,” Merrifield said.

The company faced a challenge trying to explain the concept to people who would try to compare it to Facebook or MySpace - the antithesis of Club Penguin, which encourages kids not to reveal any personal identifiable information.

MMO Week: Industry has been irresponsible with kids // News // GamesIndustry.biz

WOOT.  This is a solid, compact report from CP (thanks co-worker Brian, for passing this along). 

The #’s for their filters does NOT surprise me.  They have extensive chat choices in CP, and it almost feels at times that you can say just about anything.  They have a HUGE staff in their fortified HQ, all of whom spend their days just thriving with the site, rolling continuously with the punches, etc.  Rock stolid team. 

And the great thing about VW’s like CP is that it’s about identity exploration.  You are expected NOT to be you-as an identifiable individual- but you as you want to play.  It’s the imaginary you-as-a-penguin-blob.  All visual judgments are based on how you present yourself (which is usually as wacky as possible - I am in a squid suit at all times, some times with a tie, some times with a tennis racket…).  

Anyway, I thought the content of this article (namely the word to filter #’s) were impressive and great to share.

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Live Conference: Global Kids’ Digital Media Initiative

Posted by Izzy Neis on May 9, 2008

[conf] Live coverage of Logging into the Playground: How Digital Media are Shaping Children’s Learning

Watch the live stream from the First Annual Joan Ganz Cooney Center Symposium focusing on the Impact of Digital Media in educating children event “Logging into the Playground: How Digital Media are Shaping Children’s Learning” here:

Global Kids’ Digital Media Initiative

Go check it out if you have the time today.  Apparently there’s a possibility of The Electric Company making some sort of return? 

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I just don’t get it…

Posted by Izzy Neis on May 7, 2008

Entertainment Rights inks deals with YouTube, Joost and Babelgum to provide all three digital platforms with a selection of its kid/family-targeted animated content with the launch of Retro Heroes, a new free-to-view channel.  Under the deal, YouTube debuts a version of Retro Heroes that features short-form (2 and 5 minute) webisodes from ER’s library, while Joost and Babelgum will also introduce Retro Heroes, but will feature selected long-form programming.  Entertainment Rights programming featured as part of these partnerships include, He-Man, She-Ra, Trapdoor, Felix the Cat, Rocky & Bullwinkle, The Archies, Fat Albert and Casper the Friendly Ghost.

Cynthia Turner’s Cynopsis - Cyn Kids 5/7/08

Man.  When Pop Culture deems something popular, all common sense rules go out the bloomin’ window.

Last time I checked, and I’m pretty damn sure (sorry for the curse word, but I’m irritated), youtube is NOT for anyone under 13 years of age. 

So screw you practices, laws, and safety.  Entertainment transcends your silliness in order to ALWAYS reach the audience.  No pitiful U13 nonsense adheres to us.  We’re going to go ahead and show all our family friendly programing on age-sketchy platforms.  And you know what?  Why not go a step further… we’ll start putting cartoon ads on cigarette packages, downloadable stickers on age verification pages for porn, and pass out freebies underneath the football stadium stands.  Rock on, pop culture & your ability to roll over silly little safe guards!

Meh, I say… MEH!  Now, if this statement was gearing this retro-ish content towards non kids– and instead offering this info to the children of the 70’s/80’s… that makes sense.  I would definitely be geared up for some good ole Archies & She-Ra.

I’m just tired of this flippant shrug, like youtube is this all powerful force, and people don’t give a crap about the safe guards for youth.  And really– it’s not completely youtube’s fault.  They have age verification that kids lie to get around.  Parents need to start reading the privacy policies (I’m sorry, I know that sucks and the fine print is tedious, but seriously, you don’t send your kid to sleep overs without knowing the family first, do you?  Or at least having a conversation with the mom when you drop tater tot off, right?).  And businesses with agenda’s need to figure out their audience.  Are they putting their content on youtube for teen/adult fans?  Or trying to catch the wee lying tater tots and reel ‘em in? 

It’s just sketchy to me to see anyone posting content in hopes of attaining kid fans on youtube.  It’s like acknowledging kids are breaking the rules and them rewarding them for it.  That’s not cool. 

Rant over.  Meh-titude sets in.  Another tally for youtube. 

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Sesame Street and Hearts of Gold

Posted by Izzy Neis on May 6, 2008

It’s one of the longest-running shows in television history, and one of the best-loved — so perhaps it’s not surprising that there are more than 20,000 Sesame Street videos on YouTube alone. Babble combed through countless fan sites and video pages — not to mention our collective memories — to bring you the 50 most memorable moments in Sesame Street history. Watch them all here, then leave your own favorites in feedback. — Gwynne Watkins

Top 50 ‘Sesame Street’ Moments. From The Letter L to the Two Headed Monster: Fall. On Babble.com.

AAAAAAAAAAAAAAAAAAAAAH.  Check that list - it is the best ever.  I just watched “Big Bird Explains Mr. Hooper’s Death”– #7 on the list, and have tears running down my face. 

Watching Joey (small girl) & Kermit sing the alphabet (with her sticking in “cookie monster” ever few letters) makes me light up with joy - remembering how BRILLIANT and meaningful a tv series can be to a girl.

I implore you to take a look at these.  Kidscreen sent this link around, so if you don’t get that newsletter, than check out the link above. 

This past weekend I went camping with strangers (always a good idea, lol), and we started talking about kids TV (probably my doing since I can’t ever stop talking shop).  Who remembers the BIG kid drama in the early 80’s?????

Come on… you simply MUST know what I’m talking about. 

Hint: Big Bird & his imaginary friend - that NO ONE believed in except BB.  Remember now?  It was a several episode arch (or at least in my memory it was) where Maria discovered Big Bird was telling the truth about Snuffy… and then EVERYONE got to meet him?  That was my first day time soap (or at least MY personal, apparently I was a huge “All My Children” fan because of my mother who watched it while folding laundry- my 2nd sentence was “Pa-ma not home.”  As in Palmer Cortland was not currently in the living room set of his soap opera home during the scene airing on TV.  Nice.)

Anyway - I’ve said it once, and I’ll say it hundreds more times… Henson was a genius, and I am a child of the Henson Era of Awesomeness.  Fozzie Bear is on my desk, I regularly sing (to the chagrin of my coworkers) the 1 2 3 4 5 6 7 8 9 10 11 12 song (and if you don’t have the tune going through your head with visions of pin ball madness 70’s style, then bless you).  I spent my high school years collecting Ernie & Cookie Monster paraphernalia and listening to the Sesame Street “Best of” soundtrack (”If Moon Was Cookie Me Think Me Would Be…”), college I forced my sorority lil sis to watch the “Best of” VHS (”batty batty batty batty batty one two three COUNT, Dance with me doing the batty bat”).   And I hate Elmo (LONG LIVE THE TELLY MONSTER & GROVER who seemed to lose their importance when that red menace showed up).  I am a HENSON CHILD, and I will live long and prosper from it.

Henson had a large part of who I am - and THAT is what children’s entertainment can do for individuals.  I am just one speck in an ocean of the Henson ripple.  Thinking about the affect he & his work had on children globally (and still beyond his death) makes you truly understand a bit of respect and love that building these programs deserve.  For as much as we try to make kids entertainment a “business” and even push it into the cold territory of “work”… it has so much to offer and so much empowerment and resonance. 

Now what about you?  How did “The Henson” strike gold in your heart?  Feel free to bring up David Bowie if you wish ;)

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Passing along tidbits on media heroes and conduct

Posted by Izzy Neis on May 6, 2008

How do the tweens/teens react when the perception of their role model is compromised?

Tweens and teens can internalize the information in different ways:

(1) Become a copycat: Do as their role model has done. Even if Miley, in this case, is basically saying “do as I say not as I do,” many number one fans of Miley will follow her lead. You’ll hear children saying; “Mom, what’s the big deal? Miley is so cool/hot that whatever she does is awesome! ”

(2) Ban their idol: This is drastic. The tween who does this really feels betrayed. In this case, the role model becomes and “anti-role model” (a symbol of what NOT to do) and the tween really turns on the switch by saying “I never liked her anyway.” Or “I liked her when I was younger” or I liked her before she became like the rest of those Hollywood types—those pictures were gross…”

(3) Refuse to believe it: You might wonder how someone can do that when the pictures are right there—but it’s quite simple—they can just say she was forced, tricked, or pressured—or say that it’s been blown out of proportion and everyone’s just wrong. Children are resilient and they will do whatever they can to make it so they can believe what they want and go about their business.

How can parents express their views about these role models without alienating their kids who idolize them?

Shaping Youth » Stuffing the Story: Ignoring Media As A Coping Tactic

Go check out more from Shaping Youth, it’s worth a read and opinions of your own.

My mom always pitied (out loud in the car where we couldn’t escape) icons who made mistakes out loud in the car. Pitied, followed with “Now don’t you girls do anything like that”. And somehow both Momola and Popola managed to sneak in a bit of caution regarding how inappropriate choices/activities make us look, our parents look, and how they can affect our livelihoods as members of the community. And since there were no televisions or separate radio stations in the car, we usually listened to them banter about the news or about others in the community who had situations with their family that were less than desirable. For some reason that freaked me out– thinking that others might discuss a situation that embarrassed my family.

Occasionally they (ma & pa) might call the famous icon an “idiot” for their actions presented on talk radio (especially when my no-nonsense dad was in the car), but mum and da quickly followed it up with explanations and rational together, and I understood their sentiments and worries more than just power-trip-parents.

I remember my first “bowling” trip (aka Teepeeing someone’s house). I was in 8th grade, it was the end of the school year, and my gal pals decided to go tee pee the house of this kid “Matt”. I had known (and generally disliked) Matt since I was in preschool. We went to church together, had choir, confirmation, and junior high together. My parents knew his parents, so it was always one of those OBLIGED to be nice situations, but secretly irritated by his stupid boy coodies, and junior high “lame” nonsense.

It was quite a hike to his house, and when we got there it was dirty dusk– and only white shirts could be seen as haze as we darted about his house, throwing toilet paper rolls poorly. Then the minivan pulled in front of the house and he + 2 younger bros jumped out. Like chickens scattering, all 9 girls took off in separate directions screaming like banshees. I heard one of my friends get taken down directly behind me, but I kept sprinting. For a long time Matt with mike on my heels. I had a winter hat on, so I don’t know if he ever knew it was me, but MAN did I run. The entire time all I could think of was “If I get caught, i’m going to have to face his parents… and then mine.” And the worry for embarrassment was intense.

Eventually I lost Matt, hid in a rose bush, was chased in the dark by a black dog, nearly caught AGAIN as Matt’s family minivan slowly patrolled the neighborhood for more girly hoodlums, and finally reached my friend’s house two hours later. I was the only one to make it, everyone else was caught and brought back an hour after me by Matt’s parents. I hid in the bathroom until they left my friend’s parents house.

Whether or not Matt’s family ever knew it was me they didn’t catch, I dunno. But I’ll tell you– every time I saw Matt’s very kind mother, there was a certain something to the way she looked at me that made me embarrassed, worried, and sad. I am - to this day - convinced she knew, and she never said anything to my mom. But I can’t help but wonder if they talked about it in the car with pity and disappointment. After that, I steered clear of mean “bowling”– never opting to join in with cruel intentions for fear of THAT FEELING I got when I looked at Matt’s mom, or the thoughts I had as I was running away from Mike’s house.

Learning trips. Man, they do a number on you, right?

On a good note, I did continue “bowling” through my teens- but mainly with a youth group who teepeed their most BELOVED of mentors. The mentors knew about it, knew they were beloved, usually saw it coming, and always had garden hoses. Nothing sucks more than running away from a laughing mentor with a 1/2 used toilet paper roll as she sprays you with the hose only to get to your car to see her husband smiling as he was filling the interior with water from the second hose.

And as for “bowling” in college? Le sigh, the good ole days. I’ll save THOSE stories for another day of muppet madness and college insanity.

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Marketing & Commercialism in Virtual Worlds

Posted by Izzy Neis on May 5, 2008

Commercials cause concern in the virtual Barbie world

By Jonathan Birchall in New York

Published: May 2 2008 03:00 | Last updated: May 2 2008 03:00

BarbieGirls.com is going VIP. The website associated with Mattel’s Barbie dolls - the world’s most popular toy - is this month to introduce a paid subscription section, offering users access to an improved version of its virtual playground.

The site, launched just a year ago, allows users to create and dress their own online avatars, earning and using virtual “B Bucks” money. With more than 11m girls registered, BarbieGirls is about to turn into a new revenue source for Mattel. Chuck Scothon, head of Mattel’s girl brands, says the site is attracting girls in the eight-to-15 age group who may be outgrowing Barbie herself.

“The online world . . . and the content that girls engage with [is] very much a new toy,” he says. “This online content is a great way to play fashion and beauty and hair play, but doing it in a fun and relevant way for an older girl.”

The Barbie brand’s online makeover is one of the many signs of a developing boom in online worlds and social networking sites aimed at children as young as five, which spread to the toy industry three years ago.

FT.com / Home UK / UK - Commercials cause concern in the virtual Barbie world

Here’s the part of the article that I thought was uber-interesting:

Companies are targeting ever younger children and there is a bigger push to get even preschoolers online and engaged in social networking sites and virtual worlds,” says Susan Linn, of the Boston-based Campaign for a Commercial-Free Childhood. “While virtual worlds can be a creative endeavour for teenagers, there are real problems about their impact on younger children.”

In the US and elsewhere, public discussion of virtual worlds has been dominated by potential threats to children from sexual predators and from violent images in online games. The media and toy companies have responded with an emphasis on site safety, with limits on what messages a user’s avatar can send.

But Sara Grimes, a communications professor at Simon Fraser University in Canada, says there has been very little attention paid to the commercialisation and marketing elements of digital play, including the collection of data that can be used for advertising linked to online behaviour. “It is easy to get distracted from these issues . . . The sites also play on that by promoting themselves as safe havens and tapping into parental concerns,” she says.

Last December the CCFC launched a letter-writing campaign against Ganz after its Webkinz site - previously free of advertisements - started carrying ads for DreamWorks’ Bee Movie and Fox’s Alvin and the Chipmunks . The advertising included offering children’s avatars virtual clothing such as bee suits and the hoodies worn by Alvin and his chipmunk friends.

Ganz now says it “recognises that some parents are against advertising, particularly those with very young children”, and “will very soon be adding the ability for parents to turn off ads from our promotional partners” - although not ads for its own products. It also says it will not allow the virtual products sold on its site to be branded by advertisers - a reference to the kind of immersive advertising techniques represented by the bee and chipmunk clothing.

Immersive techniques bump up against voluntary industry guidelines that require online advertising on children’s sites to be clearly marked as such, although the industry’s monitoring body says it has seen no cases in which its online guidelines have been breached.

Time Warner’s Cartoon Network children’s sites now launch with a general warning that the site has “pages and content that may include advertising”. Mattel’s Mr Scothon says BarbieGirl.com carries no third-party advertising. But the site has promoted its own products, with girls able to visit an online cinema where they are rewarded with B Bucks for watching Barbie DVD film trailers.

As for similarly “immersive” third-party advertising, Mr Scothon says that “in the event we were ever to consider something like that - because the space is rapidly changing - we will make sure that any decisions we make are both validated and confirmed by both the parents and the children.”

Businesses have been gearing up on progressive trends (namely with entertainment & youth)
for some time now– focusing it’s ever present ‘Eye of Mordor’ on this market and staring it down to see if it falters or continues to grow, watching & testing & exploring… and now, it kinda has to notice itself.

Why? Because people are starting to take notice of this “eye of mordor”, grow weary of it, and react quickly/strongly to anything they feel gets too close to endangering their child.

Current parent-hating bad guy? Advertising. And while advertising happens everywhere in life– from comic books to billboards to coffee sleeves on morning lattes, to characters on shoes, to radio to saturday morning cartoons to milk cartons… virtual worlds for some reason = a separate set of rules & understandings.

Why? Because the hunt for obvious branding/advertising has been pointed at and poo-poo’ed, so now they’re getting less in-your-face, and more immersive, and that finger/poo-pooing hasn’t gone away.

Why? Because the web (virtual worlds, media online sites of entertainment, etc) is where people have a voice, it’s accessible to anyone with a comp and the net connection, and continually been prompted for every day life necessities. It’s like a mix of “PBS” and a grocery store. PBS is held to (and holds itself to) a difference set of criteria in content and attitude than other stations (you wouldn’t see hear Mr. Rogers’ Lady Elaine singing Spongebob’s Plankton’s part to the ‘FUN’ song with edgy lyrics like “F is fire that burns down the whole town, U is for uranium… bomb, N is for no survivors” now would you?). Grocery stores have provisions that are necessary to exist in most lives. People don’t want you messing with things they need to know, need to have, need to move onward.

Third why - because advertising to younglings = an invasion to sensitive momma bears. Sensitive is not a bad thing some times… it just means they’re keenly aware of everything. But it also means that keen awareness can stir up a sharper tip of aggression that the “invasive” being intended.

Rattlesnake, rattle, hiker. Same kinda thing, except regarding younglings. Don’t even get NEAR… hear that rattle? Come a step further bub and I’ll BITE you.

Or at least this is often the sentiment I find online from awesome people willing to speak their mind about things that bother them. I respect those peeps and I understand their mentality. I do. But I am not on that bandwagon of anti-brand-immersion. Forgive me, but I’m not. Knowing that these environments cost a LOT of money (not just at first, but continuously– they’re living/thriving environments that need constant attention, supervision, and care), I understand the need for ulterior methods that do NOT cast higher fees onto the user.

To me, it’s the responsibility of the individual in CHARGE of the youngling minor to teach them the difference between idolizing brands, and recognizing brands. And really– to me, the important things to look for in virtual worlds are safety & quality of content/environment– is it fun? Do they get to play and explore? Are they free to be themselves in whatever storyline/epic adventure the virtual world/MMO has to offer? Those are the important things.

Now if it’s a straight up advertisement that completely breaks from the cohesiveness of the world? Sure, that’s bonkers because it’s diverting. Jarring. It moves you from the role play and exploration to a ‘what the…?‘ stop point. Like a period at the middle of a rich, filling sentence. I’m one for organic storytelling, organic world building. If it makes sense to have a Batman rollercoaster or Hannah Barbara stuffed animals at Six Flags, and it gives the public what they want– a good time and a product they trust… why not?

That’s why Stardoll is successful. They bring immersive brands into their existence, and people find what they want to explore their identity with those brands.

It’s about how the content is presented - but again, that’s my humble opinion. Does anyone else have a different one? Everyone is entitled to appreciate and expect different forms of “the best” and really– this post is just an educational outlet to see what exactly it is that people like, dislike about advertising, marketing, branding in these virtual environments.

Please, please speak up if you have a point to make, or a thought to share.

p.s. PROPS to Sara Grimes for her quote. Rock on girl!

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Yay or Uh Oh? Enganging adults in youth VW

Posted by Izzy Neis on May 1, 2008

Pretty much every youth-oriented virtual world has older outliers way outside its target demographic. That’s something the upcoming LEGO Universe has acknowledged explicitly, and, by the way, it looks more and more exciting to me personally pretty much every day. Other worlds, like Mattel’s BarbieGirls.com, are going even further to embrace the olds.

“We really want to give parents a place on BarbieGirls that is designed for them and speaks to them,” Rosie O’Neill, Senior Brand Manager, Barbie Tech, told me at Virtual Worlds 2008. “What you’re going to see us launching in a few weeks is a new section called Parents’ Place. Our campaign around it is all about E3: Educate, Empower, and Engage.”

Mattel’s goal is to help parents feel comfortable about their children’s online habits, but since one of those E’s stands for “Engage,” it’s not a whole lot further to start talking about measuring engagement.

For an analogy, it’s been a while since I woke up in time to watch Saturday morning cartoons, but I remember a fair amount of commercials aimed at parents watching along with their kids. At least, I’m assuming Downy wasn’t trying to convince me to go out and purchase our household’s fabric softener.

So, to bounce the idea back to K Zero (or anyone else marketing in virtual worlds),  is it time to start looking at  kids worlds as a way to reach out to parents? 

Virtual Worlds News: Marketing to Parents in Kids Worlds?

Three thoughts on this:

a) All people coming to a site (kid or not) = fan.  So making it accessible without insulting core demographic can, yes, be very important.

b) Woot: creating an environment regarding education, empowerment, and engagement to help parents understand the awesomeness and not-so-awesomeness about online media for youth  these days (especially of the VW kind).  Rocks.

c) Reaching parents through kids worlds?  (re: the last theoretical question about marketing & parents) <–That’s like the handle to a door that leads to a whole world of sketchville.  Marketing and Parents = a battle coming forth in regards to their equal interest in the youth media space (namely virtual worlds).  Start targeting the parents on top of kid targets?  Eeeeeeeeeeeeeeee… I’ll privately step out of the room for that convo.  That ain’t a battle I want to see, or be associated with.

I understand helping parents understand the structure & environment associated to the world created for children… but to then start peddlin’ to ‘em?  It’s like saying “we know you don’t like us in here, anti-marketing mom, but hey… look what we can do FOR YOU, wanna buy a new washing machine?  Come on, it’ll be fun.  You can match it to your child’s virtual washing machine and make it a bonding experience, Ooooo.”  

Well, maybe not to that extent.  But there is a lot of salt in open wounds with marketing to parents in a youth environment. 

But on the flip side– what would a parent do if its a marketing scheme aimed at them IN their own “parent” side of the world???  “We’re going to educate you on how to keep your tater tot safe in dolly dolly land, and then pedal some dolly dolly land gifts for birthdays and maybe a new washing machine too.”  Will parents notice it as sharply as they noticed it with their children?  Mommabear-idis is strong, youngling… much stronger than my-choice-me-along-idis.

Anyway… anyone else have any thoughts on this?  Any points I missed, over stepped, or went too far on?  Do tell.

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Who owns you online???

Posted by Izzy Neis on May 1, 2008

We are more connected than ever, but that also means we more transparent than ever. Company’s have been worried about their brand integrity forever, so why would it be strange to manage your own?

Taking care of your identity online is an unfortunate chore that we all should have as part of our online habits. It doesn’t take much to discredit your name online, so make sure you are in control of how you are represented, just in case someone wants to help you form that identity in a negative way. This has now happened to multiple friends of mine, so I thought I would post my tips to them for everyone.

Scary cautionary tales - Here are just 3 stories of non-webby people who, because they had such a limited presence online, one small thing made a huge impression:

Reclaiming your personal brand « Joi Podgorny

One of my heroes (shut up joi, you know you are), put together a GREAT post about “reclaiming your personal brand” - and she’s so right.

I recommend that anyone interested in keeping control of their own identity click that link and check it out. Seriously.

p.s. A few days ago an interesting individual called me “silly and naive” for believing that employers are now checking out people’s web existence in tools like youtube and myspace (check the link if you’d like to follow the dialog).  Awesome, right?  Well… here are more instances of people getting outed w/ questionable behavior from their social existence online (cheers to Ypulse for this grab).

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Girl Gamers for Dread Pirate Roberts, please.

Posted by Izzy Neis on May 1, 2008

Worldwide Biggies is looking for young women, ages 9-16, to join the elite Girl Gamer Squad and help to launch the much-anticipated Princess Bride Game in June. If you (or your daughter) are selected to become part of the Squad, you will receive free merchandise (like the sweatshirt below), an advance copy of the game, and be eligible for a grand prize in June.

If you are interested in joining this free and exclusive group, visit the Girl Gamer Squad Blog.

Girl Gamer Squad Blog

Got that in a newsletter this morning.  If you and your family LURRRRVE them some Princess Bride (”Nothing can stop true love, it can only delay it for a while”) then get on some o’ that Gamer Squad Action.

There’s always talk about more girls in tech, more girls in games, etc.  There are some amazing and LUCRATIVE opportunities in the gaming (and virtual world) industry.  And can there BE a better story line that Princess Bride???

As. You. Wish.

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