Archive

Archive for February 19, 2008

Even ecards are a no no

February 19, 2008 Izzy Neis Leave a comment

THE FEDERAL TRADE COMMISSION IS now advising Web site operators that they should obtain parents’ consent before letting users under age 13 send an e-card that includes the senders’ e-mail address or first and last name.

MediaPost Publications – FTC Reels In Web Sites Where Pre-Teens Send E-Cards – 02/19/2008

Eeeeh. This is an important “heads up” for all you community peeps & youth marketers. E-cards are getting the stank eye. Part of me rejoices on behalf of safety (and all those folks who aren’t deleting content, and those kids who are taking advantage of the UGC ecards), and part of me frowns with the sound of a “Wa Waaa” somewhere in the background (because it’s yet another limitation for youth sharing in a clean/clear way, plus it makes show-n-tell on the web a little more difficult).

I’ll be curious to see if anything comes of this movement– both on the production side, and on the legal side.

Blogged with Flock

Tags: ,

Ramble: Why I’m Enamored With Club Penguin

February 19, 2008 Izzy Neis 4 comments

Okay. Honesty here. I used to despise club penguin. I won’t really get into it, but let’s just say I couldn’t understand why boy & girl tweens would be interested in something that seemed to young.

That was quite a while ago. Now, I’m in awe of the community manager/strategist/PM… WHOMEVER it is over there making that gem of a world. Why????

SIMPLICITY. And Imagination.

There seem to be quite a few things in life that make me giddy. GIDDY. I think I’ve established that in the past. But I’ll tell you what– it’s uber-hard to trump how giddy I get when I see kids living out their imaginative play– uninhibited and free-flowing. It makes me proud to be in this industry– whether or not I have a bloomin’ thing to do with the project. Why? Because people like me are attempting to offer quantities of similar opportunities.

But I digress: Back to the splendor of Club Penguin’s progression. About a month (or more) ago, Rockhopper (Club Penguin’s “celebrity” in-house penguin, of piratey nature) was sailing his ship through the seas. Rockhopper’s ongoing storylines have continually brought new levels of realness– or pretend play– to the world, giving kids someone to aspire to meet, greet, be like, hang with, etc. Grounds them a bit more in the surreal nature of the penguin world. You could see good ole Rockhopper sailing his ship in a low-tech flash video by climbing to the top of the lighthouse and peering through the giant telescope. Well… tragedy struck a few weeks back, having poor ole Rockhopper crash his boat. In response, CP provided PFD (personal float device) for penguins to sport around– which they did in droves. Nothing like giving cool-factor to otherwise lamish safety devices (however, that Titanic camp sound about the PFD’s always made them cool for me, and now I’ve the sound stuck in my head, lol if you know it).

Marooned Rockhopper then became a local celeb, hanging out from time to time, greeting penguins and gifting them with avatar backgrounds of himself (signed too– for extra famousness). If a penguin got this background– he/she STILL has this background. It’s a status thing now. Limited and exclusive and now unable to attain. SMART SMART SMART. Fueling the “citizenship” competition, and encouraging penguins to WANT to hang out more often (they don’t want to miss out).

Well, time has passed. They through an underwater-themed party… which they tied into Rockhopper’s tale by the addition of a submarine game for penguins to explore the underwater wreckage. That’s pretty wicked.

All of this is fantastic strategy & planning & tie-ins for the cross-world interaction. But THIS WEE GEM today floored me even more….

While exploring the temp/new party-aesthetics, I went to the ICE BERG, where the free “minors” hat was, and where I suspected the sub game to be… The “room” (iceberg area) was FULL. Took me several tries to enter. Regardless, it was full. When I finally entered I was met with this site:

club-penguins-trying-to-tip-ice-berg.jpg

 

 

(side note: I just wrote a HUGE inspiration piece about this bloody interaction and STUPID wordpress just erased it. Forgive me, but I’m IRRITATED as I just spend ages writing that…. GRRRRRRROWL)

Anyway. Background about the island: the iceberg is a STATIC BACKGROUND. There isn’t a lick of flash or movement or anything. A few months back, and for days on end, this room would fill to the max with penguins trying to FLIP/TIP the iceberg. Let me repeat: static. image. They would all stand in hordes on the edge– encouraging each other to dance or move so that it might do something to the berg. Alas, it didn’t.

Well, here we are, months later, and Club Penguin staged a themed party of “underwater” delights. One of which was the pimpin’ out of the barren iceberg & a future SUBMARINE game allowing users to EXPLORE Rockhopper’s ship wreckage. Pretty darn cool. Once again– this gives kids a sense of cause & action. This world has meaning. If a ship wrecks, one might be able to see it. So, the clever wee penguins (or not so clever, depending on your value of imagination & play) are once again trying to TIP THE BERG… this time they’ve come armed!!

Club Penguin has continuously added customizations that are action-bound. The fireman costume can spew water from the hose, and the construction worker penguin can jackhammer– complete with jackhammering animations. The users (as you can see) have collected at the bottom of the iceberg and are collectively trying to “break” or tip the berg.

“Why are we doing this?” asked a lemming penguin
“Because it’s fun!” replied four others.
“Rockhoppers ship is down there!” shouts another penguin.
“We’re going to free the ship” adds another.
“Dance or move to do something to help!”
“Get your friends!”

And they continue on– collectively pretending & hoping & interacting. Awesome

Have you ever seen a group of day camp kids @ the beach? I was a summer camp counselor for nigh on 14ish years (ten of which I spent at a day camp for the park district). It doesn’t matter WHO you are– if you’re a kid, you are welcome to join in the mayhem– especially the boys. They build and create worlds in the sand– and the waterfalls they make never stay right, so they build dams, and yell for help, and recruit bucket kids whose sole job is to run back and forth from the water, bringing in water reserves. They don’t even look you in the face, they just include you in the emotional-story-creation.

One of my favorite campers ever– a nine year old named PAYTON decided one day that she HATED this plastic baby toy truck she found on the beach. She and her 4 friends decided to bury it, all the while spewing their wrath on the poor toy, building story lines about the infamous “Farmer Brown” who was painted as the driver of the truck. Oooo, that Farmer Brown! So, I came along, checking in on her and the girls, and they told me of the burial. I suggested that we build Scotland on top of the buried Farmer Brown and then we could have a proper funeral afterwards. So, that morning we spent nigh on 2 hours building mountains and lochs and valleys, etc. We started with six total ‘builders’ (myself included, naturally). When we finished we had forty-three children working with us– some were just locals, not even campers. We each made up folktales about the wilderness and how Farmer Brown was attached to the story. Oooo that Farmer Brown. When it came time, I gave the sermon of Farmer Brown’s funeral. Payton gave testimonials, as did a few others who wished to join in, and then we all… and I do mean all, gave the most faux-miserable, loud-sobbing version of “Amazing Grace” one could ever hear. At some point during the “service” we attracted a HUGE crowd. I couldn’t give you numbers– parents, campers, public, etc. And they laughed and cheered and faux-cried along.

Afterwards, the kids set to “destroying” scotland by trampling it, as a uber-sandcastle should be trampled. I went to grab lunch. When I came back– all the kids were at it again. Burying Farmer Brown & getting into the stories & history of it.

Basically– kids want to be included on the magic, they want to build empires from scratch, they want to emotionally invest themselves in seemingly-silliness, etc. It’s fun. It’s a release. It’s escapism– all the while feeling included and excited.

I see this play pattern/behavior all the time on Club Penguin. From “snowball” wars (which are much more fun in the making then the actual war part, which is why “retreats” are so much fun too), to parties in the igloo (again, much more fun in theory and planning and rounding up than the actual dancing part). Club Penguin provides tools… triggers… that allow the users to “go to town” — making up their own rules & play. Club Penguin tries to support by facilitating pieces of storyline — just enough of a taste that the users will run away with the end.

The staff gives real credit to the power of their community, and the innovative nature of this demographic, and I just dig it. Other Virtual Worlds you see out there have to hard-sell all the brand elements, and try to “knock you out” with their high tech awesomeness. I “get” that in regards to catching enough attention to even COMPETE in this market these days– I do. But, Club Penguin… man, they get a WHOLE LOT out of very little (at least in regards to flashiest of the flashy). It reminds me of the good ole days– a large cardboard box, time, and loads of imagination. I’m not sure anyone could really compete with Club Penguin’s level of simplicity & community any longer because it’s all about the differentiating of “big sells” and catchy 2.0 intensiveness or beat-head-with-education that the corps peeps are looking for– and no longer about the simplicity of the play…

But in the now: Bravo, Club Penguin Staff. I salute you proudly.

Virtual Worlds in the News

February 19, 2008 Izzy Neis Leave a comment

Disney on Monday will unveil its first line of Internet-connected toys, called Clickables. Developed in collaboration with its licensee Techno Source, the toys will be based on Disney Fairies and unlock an immersive virtual world that will be launched in the fall. Robert Marick, vp and GM at Disney Toys North America, said the technology goes beyond what’s already out in the marketplace and takes Internet-based toys to the next level. He said the technology will be applied to other Disney properties in the future.Other toy lines that hook up to Internet worlds on display at Toy Fair include Mattel’s Barbie Girls, launched in 2007; Hot Wheels, launching this year; U.B. Funkeys collectible vinyl figures; and Hasbro’s Littlest Pet Shop. Warners said Mattel would be launching Funkeys to connect with a Speed Racer virtual world. DreamWorks Animation said it is working on developing an Internet-connected toy line for “Madagascar,” and Jakks Pacific has launched a Neopets line of toys that connect to the Internet.

Playdate for film toys

Also, Seapalls (Shining Stars peeps) & Webwilds (puppets) & Beanie Babies 2.0. I’ll be adding these (as always) to my growing list of Future and Beta Worlds.

UPDATE: Here’s more information regarding Disney’s efforts (Clickables & Pixie Hallow, and even some about DXD).  Awesome.

Side thought: Why hasn’t Viacom spoken up about any of their future projects????  Neopets is getting a new level of product-virtual-purchase… which is… nice?  But that’s nothing in comparison to what everyone else is doing.  I GET TO SEE FUSION FALL THIS WEEK (Thanks Cartoon Network!).  Oh, man, am I pumped.   And where’s Warner Bros?  Why haven’t they said anything about T Works???  Hmmm.

Blogged with Flock

Tags:

Noteworthy: GoFish Network

February 19, 2008 Izzy Neis Leave a comment

In other online ad network news, GoFish Corporation launches an entertainment distribution network aimed at kids/young adults, the GoFish Networks, which the company reports will reach 17.4 million online users in the US.  The GoFish ad network is comprised of Miniclip.com, CartoonDollEmporium.com (aimed at Girls 6-16), Cookie Jar Entertainment, GameGecko.com and Hallpass.com, Piczo.com, Whyville.net, Arcadetown.com and Flowgo.com, as well as its own GoFish.com.  GoFish Network’s first advertisers includes Activision, Build A Bear, Cartoon Network, Disney, EA, Hewlett Packard, Kellogg’s, Konami, Lego, Microsoft, Nintendo, Random House, Sony and Verizon Wireless.

Cynthia Turner’s Cynopsis – Cyn Kids 2/19/08

Very cool.

I think my only BIG question is: how are they going to blend 13+ content with U13 content smoothly?  For example, piczo is a flickr-esque photo community for 13-18.  GoFish Corporation is a network advertising to both kids & teens.  How are they going to blend the demographics without promoting age-fixing?  Etc.

Really, it could be some sort of simple fix.  I look forward to figuring it out.  Until then, I will eagerly read on, and watch, trying to figure it out. 

Naturally, youth don’t care and will see beyond many of the ads.  And heck, even if there are age filters (which could be the case– once you log in, the network automatically filters age-appropriate content, that’d be rad), I think I’m interested in the promises alluded & parents. 

If you tell your audience it’s safe, and then provide content not available to youth, would that be offending your audience?  And is the simple act of advertising/offering content a breach of that audience-trust?  It’s easy to say yes… but to what degree?  Because, as we’ve seen with Youtube, many parents shrug at it… it’s officially part of news-sharing pop culture, right?  That makes it “okay”.  <insert heavy sigh>

Piczo is actually a pretty cool community for teens, and they do a solid job of keeping it clean.  But that doesn’t make it age appropriate. 

Anyway, I’m asking more questions than I need to today.  Hopefully you get the point, and maybe have a point or two of your own.  Or, better yet, the “word” on how GoFish Network is going to ROCK the age difference (fingers crossed for ‘em, because overall it’s a cool idea!)

Blogged with Flock

Tags: , , , , , , , , , ,