Izzy Neis

Online Communities, Entertainment, Kid Empowerment, and Media Safety

Archive for February, 2008

Wii goes Online? Hmmm…

Posted by Izzy Neis on February 27, 2008

What happens when you stack Wii online against another popular online gaming service like Xbox Live? Despite recent technical problems with Xbox Live - it remains a premium service. Is Wii ready to jump into premium online gaming?

At the Games Developers Conference Nintendo said it was! The company has announced the Pay & Play system that’ll charge to play Wii online. It’s going to be aimed specifically at certain online multiplayer games and will launch in conjunction with sure upcoming hits like Mario Kart Wii.

Nintendo Network administrations group confirmed a system will be employed that collects fees for some services. As disappointing as it is that Wii online won’t be completely free, the implied message is that there will be some free content.

Wii Online presents Pay & Play | Gizmo Republic

Two things about this: 

  1. Mario Kart world-wide?  WOOT.  I’ll rock you all.  (After all, I WAS Princess Peach for Halloween, complete with steering wheel)

  2. Considering the Wii has proven to be MUCH more family oriented than other game consoles, I’m very curious as how they’re going to approach safety & privacy.  The whole game rating system is nice, sure– but if parents are having trouble understanding privacy & information safety for their kids on the computer– with all our worries and frazzled rants– then are they even going to blink at such a concept on a kids’ console? 

    At least the collection & fees part might make a parent say “What? I just bought you this game, why do I have to pay more for it?” and then perhaps the conversation will start about it being online… I just would like to see a family-friendly console make a HUGE effort to inform their family-friendly audience about the huge possibilities of having young members of a family connect to the world– beyond the computer/internet scenarios. 

    Like: “Hey, Ma & Pa, did you know that the Wii now allows your family to play with millions of people around the world LIVE?  Yep.  And you know what else that means?  Besides having a grand time in Mario Kart with Grandma in Florida, your kids will be able to meet & greet all sorts of new Wii-friends.  We just want to make sure that you talk with your family about the safety of such a world-wide connection.  We promise to do our part in helping the world wide gaming experience stay safe as long as you promise to help share the knowledge of proper/safe web conduct with your kids.  The Wii wants to make the best gaming experience for everyone– including youth.  If we work together, we can do that!”

Perhaps that’s asking too much of a foreign company who just wants to make money.  Anyone have better suggestions on how console companies might safeguard their consumers– or prepare them for a full, stress-free experience?

Or am I asking for too much?

All I know is– the kids on Halo scare the living crap out of me.  The amount of information shared, and the behavior exhibited is atrocious at best some times.  And — forgive me if you disagree — but I don’t think a kid dropping the f-bomb (or anyone for that matter) is something to write off as a “kid being a kid”.  I just don’t.  Which brings me back to scowling at Youtube’s existence for encouraging a kid like THIS to publicly embarrass himself (though he doesn’t seem to think so)– where are his parents?!

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Posted in Parents, Teens, Youth, accountability, child safety, entertainment, kid empowerment, kid entertainment, kid pop culture, online community, pop culture, responsibility, social networking, tween, user generated content | 1 Comment »

BRILLIANT: The Future of Real World and Virtual World Combos

Posted by Izzy Neis on February 26, 2008

Implenia, a Swiss construction and building services provider, has been working to use a virtual world can be used to control the real world for some time. It launched the Eolus project in Second Life to experiment with ties to real-world buildings, and it recently worked with IBM to launch a 3D interface for its distributed data centers in OpenSim. Now Implenia is taking its experiments to  real houses–with PlayMobil. The company adapted a dollhouse to be run with a doppelganger in a virtual environment. Open doors or lights left on at home show up in the virtual house, and a virtual thermostat tells the real house what to do. “We have created a virtual gateway that allows you to link real buildings to virtual worlds,” Business Design Executive Oliver Goh told The Guardian.

Implenia already monitors 4,500 buildings in Switzerland using normal, physical presence. Just as it’s becoming inefficient to physically monitor all its data centers, a virtual monitoring tool would be a cost-saver for the company.

Six of the houses have been distributed to research facilities, but Implenia is also seeing real-world benefits. Second Life can be used to run three of Implenia’s buildings in the real world, operating their aaccess, lighting, elevators, power, air conditioning, climate control and fire safety systems. Goh puts the savings for management costs at 20%.

For about £1,000, the company is also looking to adapt 3-bedroom houses to help monitor elderly citizens, making it easier to continue to live alone. Six volunteers will soon be testing the technology.

Virtual Worlds News: Implenia Builds Virtual House to Run Doll’s House

WOWZA.  I totally got the shivers after the 6th time reading this.  Yes… six times.  Silly Izzy kept trying to figure out if they were talking about building a virtual world with PlayMobile (which was something I was thinking about this weekend after reading some stuff on Lego Universe and reminiscing on how great PlayMobile toys were…).

But it’s even Better!

Imagine: You get to work after a stupid 45 min traffic jam.  Your frustrated, aggro, and needing an intense sense of piece.  As you get to your office and flip on the light switch you realize– CRAPPOLA! You forgot to turn off the kitchen light, curling iron, and oven.  What a dangerous situation you created.  WORSE!  You have a meeting in 15 minutes and you cannot miss it. BOOOOOOOOOO!  But wait– NEVER FEAR!  Hope onto the compy, boot up the browser, and enter your own virtual house– with a flip of a virtual switch you can correct all wrongs, ensure your safety, ensure your house’s safety, and not have to brave the roads or miss a meeting.  Rock on.

That’s actually pretty darn wicked.  Remember how I used to ramble about Hermits & the future??  Pair that experience with THIS experience, and double living will be a thing of the future!

Okay, I’m sure there are loads of panicy flags that should accompany such a though (when are the movies about that lifestyle coming out?  It’s always about the future Robot tragedies!)

Thoughts?

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Nickelodeon welcomes Lily Collins

Posted by Izzy Neis on February 25, 2008

Nickelodeon has tapped Lily Collins, daughter of singer Phil Collins, to help keep its viewers informed on the latest trends and news in entertainment and pop culture.

The 18-year-old, who is studying broadcast journalism at USC, is set to appear in interstitial programming spots airing throughout the day and night on Nickelodeon, reporting from the sets of Nick series, movie premieres, awards shows, concerts and other celebrity events. She also will host daily 30-second updates centered on current music, movie, fashion and celebrity news and join current host J Boogie to contribute reports to the weekend TEENick block.

This marks the first time that Nickelodeon has inked a deal for a roving entertainment correspondent.

“Lily is a natural in front of the camera,” Nickelodeon executive vp talent Paula Kaplan said. “She can think on her feet and is comfortable interviewing a wide range of people. As a rising young star herself, she’s totally plugged into the latest entertainment and pop culture trends.”

Collins joins Nickelodeon

Okay, I’m hopeful about this.  I have said over and over how much I would love to see Nickelodeon tackle a “Blue Peter” type program– taking a chunk of tv block to present the news kids care about.  Yes, Linda Ellerbee rocks– but I’d like to see it be a daily thing… supporting & encourage world events & news, while also making the act of social awareness COOL. 

OH, PLEASE, NICKELODEON, don’t just make this an “Access Hollywood” for tweens.  Give it & the audience actual CREDIT.  Viacom!  Give Nickelodeon’s audience some sort of SOCIAL IMPROVEMENT, like you do with Mtv (occasionally). 

Fingers crossed.  I await such a thing eagerly.

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Posted in Education, Nickelodeon, Parents, Youth, accountability, child safety, entertainment, kid empowerment, kid entertainment, kid pop culture, learning, pop culture, pro-kid movement, responsibility, tween, user generated content | No Comments »

Girls & Secrets

Posted by Izzy Neis on February 22, 2008

New York, NY February 22, 2008- On Tuesday, February 19, 2008, www.allykatzz.com launched a new section: “I’VE GOT A SECRET.” It’s where GIRLS AGES 10-15 ANONYMOUSLY POST THEIR SECRETS. In less than 48 hours over 425 SECRETS were posted.

Invitation to girls: “Got secrets you want to share but are afraid to even tell your best friend for fear of what she’ll think? Want to read secrets from other girls so you can see that you aren’t the only one with secrets? This is the place to anonymously tell YOUR secrets.”

Girl secrets started pouring in…confessions, fears, desires, needs, disloyalties, heartbreaks and embarrassing moments. Some bring tears to our eyes, some make us smile… and all let us know what’s really going on in the hearts and heads of tween and teen girls.

Like these SECRETS:

“i murdered my cat on accident…because i accidently slammed my cats head into my car door…. and i had to throw my dead cat in this ditch behind my neighbors house.. and i had to lie to my mom and told her he ran away”

“i secretly want my parents to get a divorce…..”

“I know it’s SUPER HORRIBLE, but I’m attracted when a boy talks about his “private parts” I feel all sick inside. I’m discusted at myself. “

“I am anorexic. I hate eating in public, and I am OBSESSED with the Nutrition Facts or whatever on the back of all the boxes of food. I think I’m fat, because I am almost 12, 5 feet 4 inches tall, and I weigh a whopping 96 pounds!!!!! “

The link to view ALL SECRETS: http://www.allykatzz.com/page/blogs/secrets/

 

Awesome. Really! I love Post Secret, so this is a great idea. Why? Because little girls/tween girls feel SO ALONE at times. They feel like no one could feel as they do– or go through what they have gone through– or hide what they need to hide… And this is a great anonymous way for girls to see their peers’ fears and feel a little less alone.

 

I scanned through the site, and felt my own personal time warp. Some of the things the girls said were similar to issues I worried about as a girl.

 

Some of them made me smile triumphantly. Why? Because there are a few comments in there you can just FEEL were made up– and you know what? Good. Obviously that child feels they need to create their own anonymous myth, just to feel a little cheeky, or powerful, or heroic, or their own legend. Every kid (especially girls) does it– makes some tiny lie to feel invisible or important. It’s a moment of thrill, mischievousness, and independence.

 

I dig it. Brava, AllyKatzz!

Posted in Friends, Parents, Teens, Youth, child safety, entertainment, kid empowerment, kid entertainment, kid pop culture, learning, online community, pop culture, pro-kid movement, responsibility, social networking, tween, user generated content | 6 Comments »

Noteworthy: Pixie Hollow

Posted by Izzy Neis on February 21, 2008

NEW YORK–(BUSINESS WIRE)–At the 2008 American International Toy Fair, Disney Online officially unveiled the next exciting addition to the company’s line-up of virtual worlds – Disney Fairies Pixie Hollow, based on the wildly popular Disney Fairies franchise. Visitors to the new online world will be able to explore the homes and meadows that make up Pixie Hollow. Fans will play and chat with Fairy friends, go on quests for Tinker Bell, play games, earn badges, craft jewelry and clothes and personalize their Fairy world. The first phase of Pixie Hollow is scheduled to launch later this year, followed by a continuous roll out of in-game enhancements and product features.

Disney Fairies has proven to be one of the companys most successful franchises and we are excited to give fans the chance to live and play in the magical world of Tinker Bell by bringing Pixie Hollow online, said Steve Parkis, senior vice president, Disney Online. Fans have already created millions of Fairy avatars on DisneyFairies.com, making it evident that there is a strong desire for additional content around these beloved stories and characters.

In 2007, the Disney Fairies franchise generated more than $800 million in global retail sales with a wide range of Disney Fairies products that have captured the imagination of girls worldwide. Also unveiled at the Toy Fair event was an innovative new line of Disney Fairies Internet-connected toys featuring Clickables technology. The products will be the first to link online play within the Pixie Hollow virtual world to play in the real world. The new Disney Fairies line featuring Clickables technology will give girls new ways to extend their online experience by sharing Fairies, creating friendships, earning in-game items and unlocking exclusive content through traditional toys.

In anticipation of the games launch, fans can now visit www.DisneyFairies.com to create their very own personalized Fairy avatar, complete with the ability to select clothing styles and colors, accessories, hair style and more. After creating and naming their Fairy, online guests can share their Fairy with friends and family via e-mail, choose from a selection of approved messages to leave others who have made and published Fairies on the site, and decorate a room in which their Fairy will live. To date, nearly 5 million Fairies have been created at the popular Web site.

Disney Fairies is the latest endeavor in the creation of immersive and engaging virtual online worlds for kids and families that Disney pioneered in 2003 with the creation of Disneys Toontown Online, and followed up with the addition of Club Penguin and the recent launch of Pirates of the Caribbean Online. Leading virtual world industry analyst eMarketer predicts by 2011, an estimated 53% of U.S. children and teen Internet users will visit virtual worlds–up from 24% in 2007. (Source: eMarketer, September 2007)

Disney Online’s Pixie Hollow Takes Flight at Toy Fair; New Fairies Virtual World Officially Unveiled: Financial News - Yahoo! Finance

I’ve known this was coming for quite some time, and I love it. They did a fantastical job on the Disney Fairies page– and if you view my avatars, you see I’ve already started my own collection.

One of my friends who works with the Mod team gets giddy every time she talks about the details within the world (buzzing of the wings like humming birds!), and naturally I follow suit with my giddiness.

I’m looking forward to seeing if there is any difference between “Clickables” and regular buy-able assets and their unlocking capabilities. Is it just a clever name for branding? Or does it have some unique characteristics UNLIKE the webkinz, neopets, bratz, barbiegirls, etc, etc, etc that have the “if you buy this too, you get it in the virtual world too!” yadda bandwagon. Or if Disney is doing something funky with the process. Fingers crossed.

Overall, I’m looking forward to it — as both an industry chick who wants to see revolutionary methods, and a fairies fan who just like Gail Carson Levine, Neverland, and fairies-in-general (plus, I’m enamored with my own disney fairy creations, lol).

Here’s a great passage from the Virtual World News: Round Up of Disney News (thanks, Joey Seiler) that might help clear up my confusion about the unique-play pattern of the accessory-buying unlockables:

Connecting Pixie Hollow to the real world are Clickables, a patent-pending technology for Internet-connected toys that Disney plans to roll out to its other brands as well. They sound pretty interesting, actually, just from a pure technology and interaction perspective.

Pixie Dust eJewelry Collection includes a magical jewelry box, a charm necklace and three exclusive Disney Fairies charms powered by Clickables™ technology. When a girl touches a charm to the Clickables center of her jewelry box, Pixie Dust sparkles and music plays as the jewelry box comes alive. Each charm unlocks a unique fairy gift at www.PixieHollow.com, including exclusive clothing, and décor. Girls can store their Disney Fairies jewelry sprinkled with magical Clickables technology in this enchanting box where it will be protected by the magic of fairies.

Tink’s eCharm Bracelet is customizable charm bracelet and three themed charms, where each charm unlocks a unique Pixie Hollow item. That’s fairly standard, it Disney is actually encouraging copying and sharing of the digital items by touching the charms Pixie Dust eJewelry box, a physical jewelry box that also tracks the digital items, or Tink Friendship eBracelet. The Friendship bracelet is linked online once a user creates her avatar. The avatar s well as message and gift are stored offline on the bracelet and can be shared just by touching bracelets together. They glow, and the transaction is complete.

Hey, that’s a cool idea.  What a new level of community that makes, right?  Not to mention sharing & caring.  Very nice indeed!!  It’s like they took the idea of trading cards & product-based VWs and tossed in some (dare I say it?) PIXIE DUST!  Can’t wait to see how it works with the audience.

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Posted in Parents, Youth, accountability, disney, entertainment, kid empowerment, kid entertainment, kid pop culture, learning, online community, pop culture, pro-kid movement, responsibility, social networking, tween, twid, user generated content | 2 Comments »

Updated: Conference Update

Posted by Izzy Neis on February 20, 2008

Sup.

So, it turns out I’m heading to Austin, Texas next month (woot) for SXSW. Very, very excited. The schedule of events/speakers rocks, and I’m not quite sure how I’m going to see everything I wish to– so much, so little time. If only Hermione’s time-turner necklace was real. If you’re going to be there, LET ME KNOW. I know there are a bunch of people who stop by my blog from time to time, and I’d love to meet you face to face. Please ping me if you’re around. I’ll also mot likely twitter the whole thing too, and perhaps some live blogging.

Also, tomorrow I’ll be in San Fransisco for a short bit of time for (drum roll) THE PRESS EVENT FOR FUSION FALL!!!! I’m incredibly honored to score an invite from Cartoon Network (especially Richard Weil). No doubt you’ll hear ALL about it tomorrow evening. If you’re around GDC and are interested in grabbing a coffee in the morning or afternoon, let me know (leave a message in the comments, it won’t be approved live, so no worries).

Boooooo!  I didn’t make it to San Fransisco, despite my valiant efforts.  American Airlines and the air controller at San Fransisco Airport joined forces, and denied me completely.  After one canceled flight, and two uber-delayed flights, I missed both of today’s Fusion Fall sessions, so I said a very stern “thank you but no thank you” to the INCREDIBLY unpleasant flight stewardess at the gate, and then made my way back to the office CRUSHED.

This April I’m gearing up for Virtual World 08 conference in NYC, although I might not make it due to crunch time here at 6DG. Plus, I was positioned to speak on a few panels for the youth section of the conference– but the ‘powers that be’ have picked a certain angle to go for with the virtual worlds (less about the future & possibility, and more about 2007 big guns– who we have heard from time and time again)– pity party, table for one (lol). I might just wait until they’re here in Los Angeles this fall for VW’08 expo.

I hope to see ya’ll somewhere around. :)

Also possibilities: Community Next (Los Angeles), ‘Children and virtual worlds’ Conference (London)

p.s. Personal Note: As I’ve mentioned before…. I’M CUTTING OFF MY LOCKS-OF-LOVIN’ HAIR. I’m nervous. I’m only depressed I couldn’t grow it longer. I just don’t know how some people do it. Kudos to those wookies out there!

Posted in Izzy Neis Links, Online Community Expert, Youth, conferences, learning, social networking | 2 Comments »

Virtual World clues from the big dogs

Posted by Izzy Neis on February 20, 2008

Quote from Virtual Worlds News & their liveblogging:

When asked about the number one safety feature in each game, Yanover (Disney) said that it’s a question of communication.

Merrifield (Club Penguin) looked to people. Penguin employs 120 of them for security. “We knew what we could trust technology to do and what we couldn’t. We’re making close to 500-1000 changes to our filter each day. Fifty drops a new CD and all of a sudden an innocent word like ‘lollipop’ means something different. Within a few minutes it’s flagged for removal and then cycled back in when it’s safe.”

I (izzy) am personally elated by this quote.  Not because of any safety– but just because this is the first time someone has given even a HINT of what it takes to moderate this genre/demo.  It’s not easy, and people who are entering this REALLY need to do some massive research & understanding of the constant work & dedication it is to update and improve.  

Root has editorial staff going in-world each day to tweak those settings to check both words and phrases. For Reppen it’s the same idea, but “You never rest. It’s always updating and looking for the next wave of what’s out there that we can take advantage of.”

Scalability was an issue as well for the Penguins. The company created its own platform to handle the increasingly large numbers it saw, but many other products are crippled by their lack of scalability.

Root’s conclusion, though he says it is obvious, is to balance staying true to the audience while developing a business model. After that, the problem is to stay nimble and develop: “These things need to be fed. It’s not a weekly model. You have to be always ready to update.”

Leigh Alexander raised the tough question then of how do we know that worlds aren’t just a fad (like Pogs) and how to adapt with the market as it grows up.

For Reppen, the second issue isn’t a problem. MTV Networks, which owns Neopets,  has segmented demographics and plenty of virtual worlds aimed at older audiences. “I think there’s an opportunity to move this audience across our entertainment experience,” she said. “and this generation of kids is growing up with virtual worlds as their new play pals and they’ll demand exciting new play patterns as they get older.”

As far as fads go, she pointed out that Neopets is approaching its 10th anniversary and is still going strong.

“It’s really about setting ourselves up to reinvent ourselves,” said Root. “I hope Nicktropolis is flexible enough that whenever kids want to start playing with virtual puppies or whatever they do, we can do that.”

I hope so too, because Nicktropolis desperately needs some attention, care, and reinvention.  The community is brittle and off-beat, and there is little to do.  They need a second layer of commitment & citizenship. Making an avatar, a room, and roaming endlessly aren’t enough– not to mention the UI of jumping from various sections of the world is cold & unimaginative (dare i say it!), and the ad interaction??? WRETCHED, if not a wee bit insulting/assulting. 

Allowing users the ability to feel like a team, or an acknowledged community, as well as giving them the tools to create their own sub-culture & storylines are very very important.  You can’t just hope that by letting a user walk into a room and talk briefly with a computer-generated “Danny” (Danny Phantom) that THAT will be enough to make them happy.  They tried to add “pet care” with the new Aquarium.  The idea is cool… for five minutes.  I don’t ever really need to go back and visit my fish.  Been there, done that, no connection to maintain. 

Of course they’re Nickelodeon (whom I’ve always favored above all, although lately with some of their “choices” I’ve been less than thrilled), and they’ll have a steady amount of kids filtering in and out of their environments.  Kudos.  But someone who is such a “devoted” organization to the benefit of kids… I just hope they give the same amount of credit to kids online.  

The issue is also that these aren’t products like Pogs. “They’re long-term services,” said Yanover. “Someone wakes up everyday and thinks about how to keep serving those kids. From that sense I think it’s got pretty long legs. From the other side, I think it’s a pretty legitimate form of entertainment and kids are growing up with it. We don’t wake up after a decade and think it’s time for TV to go away.”

Virtual Worlds News: Liveblogging Worlds in Motion: Striking Gold - How Kids’ Worlds Took the Crown

This was great information, and it was fab to get some insight. 

Naturally there is more to the article– click the link above to check it out.

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Posted in Nickelodeon, Parents, Youth, accountability, child safety, disney, entertainment, kid empowerment, kid entertainment, kid pop culture, marketing, online community, pop culture, pro-kid movement, responsibility, social networking, tween | 1 Comment »

Even ecards are a no no

Posted by Izzy Neis on February 19, 2008

THE FEDERAL TRADE COMMISSION IS now advising Web site operators that they should obtain parents’ consent before letting users under age 13 send an e-card that includes the senders’ e-mail address or first and last name.

MediaPost Publications - FTC Reels In Web Sites Where Pre-Teens Send E-Cards - 02/19/2008

Eeeeh. This is an important “heads up” for all you community peeps & youth marketers. E-cards are getting the stank eye. Part of me rejoices on behalf of safety (and all those folks who aren’t deleting content, and those kids who are taking advantage of the UGC ecards), and part of me frowns with the sound of a “Wa Waaa” somewhere in the background (because it’s yet another limitation for youth sharing in a clean/clear way, plus it makes show-n-tell on the web a little more difficult).

I’ll be curious to see if anything comes of this movement– both on the production side, and on the legal side.

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Ramble: Why I’m Enamored With Club Penguin

Posted by Izzy Neis on February 19, 2008

Okay. Honesty here. I used to despise club penguin. I won’t really get into it, but let’s just say I couldn’t understand why boy & girl tweens would be interested in something that seemed to young.

That was quite a while ago. Now, I’m in awe of the community manager/strategist/PM… WHOMEVER it is over there making that gem of a world. Why????

SIMPLICITY. And Imagination.

There seem to be quite a few things in life that make me giddy. GIDDY. I think I’ve established that in the past. But I’ll tell you what– it’s uber-hard to trump how giddy I get when I see kids living out their imaginative play– uninhibited and free-flowing. It makes me proud to be in this industry– whether or not I have a bloomin’ thing to do with the project. Why? Because people like me are attempting to offer quantities of similar opportunities.

But I digress: Back to the splendor of Club Penguin’s progression. About a month (or more) ago, Rockhopper (Club Penguin’s “celebrity” in-house penguin, of piratey nature) was sailing his ship through the seas. Rockhopper’s ongoing storylines have continually brought new levels of realness– or pretend play– to the world, giving kids someone to aspire to meet, greet, be like, hang with, etc. Grounds them a bit more in the surreal nature of the penguin world. You could see good ole Rockhopper sailing his ship in a low-tech flash video by climbing to the top of the lighthouse and peering through the giant telescope. Well… tragedy struck a few weeks back, having poor ole Rockhopper crash his boat. In response, CP provided PFD (personal float device) for penguins to sport around– which they did in droves. Nothing like giving cool-factor to otherwise lamish safety devices (however, that Titanic camp sound about the PFD’s always made them cool for me, and now I’ve the sound stuck in my head, lol if you know it).

Marooned Rockhopper then became a local celeb, hanging out from time to time, greeting penguins and gifting them with avatar backgrounds of himself (signed too– for extra famousness). If a penguin got this background– he/she STILL has this background. It’s a status thing now. Limited and exclusive and now unable to attain. SMART SMART SMART. Fueling the “citizenship” competition, and encouraging penguins to WANT to hang out more often (they don’t want to miss out).

Well, time has passed. They through an underwater-themed party… which they tied into Rockhopper’s tale by the addition of a submarine game for penguins to explore the underwater wreckage. That’s pretty wicked.

All of this is fantastic strategy & planning & tie-ins for the cross-world interaction. But THIS WEE GEM today floored me even more….

While exploring the temp/new party-aesthetics, I went to the ICE BERG, where the free “minors” hat was, and where I suspected the sub game to be… The “room” (iceberg area) was FULL. Took me several tries to enter. Regardless, it was full. When I finally entered I was met with this site:

club-penguins-trying-to-tip-ice-berg.jpg

 

 

(side note: I just wrote a HUGE inspiration piece about this bloody interaction and STUPID wordpress just erased it. Forgive me, but I’m IRRITATED as I just spend ages writing that…. GRRRRRRROWL)

Anyway. Background about the island: the iceberg is a STATIC BACKGROUND. There isn’t a lick of flash or movement or anything. A few months back, and for days on end, this room would fill to the max with penguins trying to FLIP/TIP the iceberg. Let me repeat: static. image. They would all stand in hordes on the edge– encouraging each other to dance or move so that it might do something to the berg. Alas, it didn’t.

Well, here we are, months later, and Club Penguin staged a themed party of “underwater” delights. One of which was the pimpin’ out of the barren iceberg & a future SUBMARINE game allowing users to EXPLORE Rockhopper’s ship wreckage. Pretty darn cool. Once again– this gives kids a sense of cause & action. This world has meaning. If a ship wrecks, one might be able to see it. So, the clever wee penguins (or not so clever, depending on your value of imagination & play) are once again trying to TIP THE BERG… this time they’ve come armed!!

Club Penguin has continuously added customizations that are action-bound. The fireman costume can spew water from the hose, and the construction worker penguin can jackhammer– complete with jackhammering animations. The users (as you can see) have collected at the bottom of the iceberg and are collectively trying to “break” or tip the berg.

“Why are we doing this?” asked a lemming penguin
“Because it’s fun!” replied four others.
“Rockhoppers ship is down there!” shouts another penguin.
“We’re going to free the ship” adds another.
“Dance or move to do something to help!”
“Get your friends!”

And they continue on– collectively pretending & hoping & interacting. Awesome

Have you ever seen a group of day camp kids @ the beach? I was a summer camp counselor for nigh on 14ish years (ten of which I spent at a day camp for the park district). It doesn’t matter WHO you are– if you’re a kid, you are welcome to join in the mayhem– especially the boys. They build and create worlds in the sand– and the waterfalls they make never stay right, so they build dams, and yell for help, and recruit bucket kids whose sole job is to run back and forth from the water, bringing in water reserves. They don’t even look you in the face, they just include you in the emotional-story-creation.

One of my favorite campers ever– a nine year old named PAYTON decided one day that she HATED this plastic baby toy truck she found on the beach. She and her 4 friends decided to bury it, all the while spewing their wrath on the poor toy, building story lines about the infamous “Farmer Brown” who was painted as the driver of the truck. Oooo, that Farmer Brown! So, I came along, checking in on her and the girls, and they told me of the burial. I suggested that we build Scotland on top of the buried Farmer Brown and then we could have a proper funeral afterwards. So, that morning we spent nigh on 2 hours building mountains and lochs and valleys, etc. We started with six total ‘builders’ (myself included, naturally). When we finished we had forty-three children working with us– some were just locals, not even campers. We each made up folktales about the wilderness and how Farmer Brown was attached to the story. Oooo that Farmer Brown. When it came time, I gave the sermon of Farmer Brown’s funeral. Payton gave testimonials, as did a few others who wished to join in, and then we all… and I do mean all, gave the most faux-miserable, loud-sobbing version of “Amazing Grace” one could ever hear. At some point during the “service” we attracted a HUGE crowd. I couldn’t give you numbers– parents, campers, public, etc. And they laughed and cheered and faux-cried along.

Afterwards, the kids set to “destroying” scotland by trampling it, as a uber-sandcastle should be trampled. I went to grab lunch. When I came back– all the kids were at it again. Burying Farmer Brown & getting into the stories & history of it.

Basically– kids want to be included on the magic, they want to build empires from scratch, they want to emotionally invest themselves in seemingly-silliness, etc. It’s fun. It’s a release. It’s escapism– all the while feeling included and excited.

I see this play pattern/behavior all the time on Club Penguin. From “snowball” wars (which are much more fun in the making then the actual war part, which is why “retreats” are so much fun too), to parties in the igloo (again, much more fun in theory and planning and rounding up than the actual dancing part). Club Penguin provides tools… triggers… that allow the users to “go to town” — making up their own rules & play. Club Penguin tries to support by facilitating pieces of storyline — just enough of a taste that the users will run away with the end.

The staff gives real credit to the power of their community, and the innovative nature of this demographic, and I just dig it. Other Virtual Worlds you see out there have to hard-sell all the brand elements, and try to “knock you out” with their high tech awesomeness. I “get” that in regards to catching enough attention to even COMPETE in this market these days– I do. But, Club Penguin… man, they get a WHOLE LOT out of very little (at least in regards to flashiest of the flashy). It reminds me of the good ole days– a large cardboard box, time, and loads of imagination. I’m not sure anyone could really compete with Club Penguin’s level of simplicity & community any longer because it’s all about the differentiating of “big sells” and catchy 2.0 intensiveness or beat-head-with-education that the corps peeps are looking for– and no longer about the simplicity of the play…

But in the now: Bravo, Club Penguin Staff. I salute you proudly.

Posted in Education, Parents, Youth, accountability, child safety, disney, entertainment, kid empowerment, kid entertainment, kid pop culture, learning, online community, pop culture, pro-kid movement, responsibility, screener, social networking, tween, twid, user generated content | 4 Comments »

Virtual Worlds in the News

Posted by Izzy Neis on February 19, 2008

Disney on Monday will unveil its first line of Internet-connected toys, called Clickables. Developed in collaboration with its licensee Techno Source, the toys will be based on Disney Fairies and unlock an immersive virtual world that will be launched in the fall. Robert Marick, vp and GM at Disney Toys North America, said the technology goes beyond what’s already out in the marketplace and takes Internet-based toys to the next level. He said the technology will be applied to other Disney properties in the future.Other toy lines that hook up to Internet worlds on display at Toy Fair include Mattel’s Barbie Girls, launched in 2007; Hot Wheels, launching this year; U.B. Funkeys collectible vinyl figures; and Hasbro’s Littlest Pet Shop. Warners said Mattel would be launching Funkeys to connect with a Speed Racer virtual world. DreamWorks Animation said it is working on developing an Internet-connected toy line for “Madagascar,” and Jakks Pacific has launched a Neopets line of toys that connect to the Internet.

Playdate for film toys

Also, Seapalls (Shining Stars peeps) & Webwilds (puppets) & Beanie Babies 2.0. I’ll be adding these (as always) to my growing list of Future and Beta Worlds.

UPDATE: Here’s more information regarding Disney’s efforts (Clickables & Pixie Hallow, and even some about DXD).  Awesome.

Side thought: Why hasn’t Viacom spoken up about any of their future projects????  Neopets is getting a new level of product-virtual-purchase… which is… nice?  But that’s nothing in comparison to what everyone else is doing.  I GET TO SEE FUSION FALL THIS WEEK (Thanks Cartoon Network!).  Oh, man, am I pumped.   And where’s Warner Bros?  Why haven’t they said anything about T Works???  Hmmm.

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Posted in Parents, Youth, accountability, child safety, entertainment, kid empowerment, kid entertainment, kid pop culture, online community, pop culture, responsibility, social networking, tween, user generated content | No Comments »