Izzy Neis

Online Communities, Entertainment, Kid Empowerment, and Media Safety

Archive for July 24th, 2007

Update: Cartoon Network’s FUSIONFALL

Posted by Izzy Neis on July 24, 2007

The Cartoon Network announced that it will unveil its virtual world platform, Cartoon Network Universe: FusionFall, tomorrow at the San Diego Comic-Con. FusionFall, produced in partnership with Grigon, is a mix of a “3-D console platform game and all the customization, character development and open-ended world exploration of an MMORPG.” A previous release pegged the game as free-to-download with support through subscription and micro-transactions. Users will power-up by collecting “small, super-deformed versions of Cartoon Network characters [...] to assist during missions.” However, the network confirmed with Kotaku that Adult Swim characters will not be part of the game.

We spoke yesterday with Trilogy’s Michael Pole about the importance of white-label, private virtual worlds for massive brands. It seems like The Cartoon Network agrees. One of the major sources of revenue he spoke about were subscriptions.

If [Pimp My Ride's owner, Viacom] are to launch a new movie and there was a new trailer available or they wanted to have celebrities appear in world, we could do that,” he said. “We can create special areas in which premium subscribers can go to and will pay premium fees for to see something that’s not available to the average user.”

It sounds like FusionFall, though, will be entirely subscription-based, though. That’s the way Disney’s ToonTown started before switching to an ad-based model. And with the absence of Adult Swim characters, it seems like Cartoon Network is aiming for more of a children’s virtual world, so it might eventually need to go the same route.

Virtual Worlds News: Cartoon Network Unveils FusionFall

initial thoughts:

  • Wow, Cartoon Network PREVIOUSLY did not have a community (except for the Fosters game)… this will be a great boost to their website (which pales in comparison to Disney & Nickelodeon, but in a way, where I actually appreciate it– it’s all about the shows & mini games… that’s really great)
  • Free & Subscription based? Nice.
  • They’re working in all the characters from their shows– that’s a good tie in. Very “Kingdom of Hearts” (the consol game for kids who want to save Disney)
  • What the heck is up with the name? “FusionFall”? Hmmm. When I read it I do not think “Cartoon Network” at all. It reminds me a lot of Toontown & VMK– both of which have bases in Disney (Toontown being a section of the Magic Kingdom, where tourists can roam through Mickey’s house IRL, and VMK = Virtual Magic Kingdom). “FusionFall” makes me think of “GreeneFusion” which is the faux-perfume company in ABC’s “All MY Children” (I’m a geek, yes)
  • I understand the need to associate the idea of your product with a pre-existing example… I’m just said that poor Cartoon Network has to be in the shadow of Viacom (and Nickelodeon, it’s rival).
  • No word on peer-to-peer communication: whether it will happen, how it will happen, and at what length it would happen.

So, I will be watching eagerly. All these virtual worlds aimed at the tween set. Very exciting. Very elaborate. I wonder if eventually kids will rebel– the whole “too much candy” burned out feeling. Where will they go then? Back to forum based communities? Hmmm. Time will tell. Perhaps they will wish for a more organic approach to online gaming (instead of the uber-visual flashy worlds).

UPDATE:

The site is live now at www.fusionfall.com.  You can register, sign up for newsletters, watch the trailer, take a peek at the art (which is amazing), and enjoy the antsy feeling you will get when you realize how excited you are to play the game.  Unfortch for us truly… it doesn’t seem to be going live for a while yet (2008ish?).  Sigh.

So far, so good.  Yay!

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Posted in Cartoon Network, Friends, MTV, Nickelodeon, Parents, Teens, accountability, child safety, disney, entertainment, kid empowerment, kid entertainment, kid pop culture, learning, marketing, moderation, online community, pop culture, pro-kid movement, responsibility, screener, social networking, user generated content | 1 Comment »

Barbiegirls Vs the *COMING SOON* Virtual world Be-Bratz

Posted by Izzy Neis on July 24, 2007

On Aug. 1, MGA Entertainment will release Be-Bratz.com, a virtual world based on the Bratz dolls, reports the Wall Street Journal.
The site is targeted at girls 8 to 12. Barbiegirls.com, which has been online since April, has over three million registered users, though there are reports that it may not be able to sustain growth. 95% of registered users on
Barbiegirls.com are 8 and older, Mattel says. Both platforms are unique in that they not only target children through a virtual world, they do it through real-world toys.

The Be-Bratz site is accessible only through a $29.99 Bratz doll that comes with a USB key. BarbieGirls is available for free to anyone who wants to play, though certain areas and experiences will be off-limits to users who haven’t purchased a $59.99 Barbie-shaped MP3 player.

The two worlds are competing for users, but Barbie may have the upper hand. The Journal reports that the MP3 player tie-in is part of a goal to win back older girls who prefer consumer electronics to dolls.

That might be wise. In a similarly themed story, the New York Times reported today that “While sales of dolls, action figures and outdoor toys are down, electronics sales to children were up 16.6 percent over the last two years as of May, the latest month available from the NPD Group, a research firm that tracks retail trends. The total toy industry’s annual sales were up just 0.8 percent in May, compared with two years ago.”

In Be-Bratz, users will be able to choose a screen name and customize a Bratz avatar. They’ll also have the opportunity to buy virtual clothes through an online store with currency earned by playing Bratz games.

BarbieGirls will launch in five languages, including Spanish and Portuguese, in late August, and Mattel says that about 40% of the current beta users are outside of the U.S. Neither company would told the Journal the costs of the platforms, but both invested in two-year research and development time lines, in-house design operations, outside programmers, and focus groups.

Virtual Worlds News: Be-Bratz Virtual World to Rival BarbieGirls on August 1

Well, we all know Barbiegirls basically rocks. Indeed.

Interesting that barbiegirls went for the free first, pay for later; and that Be Bratz will go for the pay first.

Personally– I like the barbiegirls mentality. They’ve REALLY put a lot into the market strategy. It allows young girls to log SAFELY and for FREE into the Virtual World (which has gotten GREAT press & everyone I’ve talked to loves it). If you like what you see, and you want more Barbie products (because by this point you’re in that VW every day and bordering a Brand Evangelist), you’ll shell out the big bucks to buy the Barbie MP3 player to tie into the new cool content only available for those who have the tech. They also took the time to study doll & tech trends and try a unique to-market plan with that MP3 player.

As for Be-Bratz… it will be interesting to see how the site looks & feels. In recent Bratz articles (been a few lately, thanks to the movie), they’ve mentioned how the Bratz-powers-that-be are trying to tone down the hoochie look of the girls (in movies & if you look at the dolls in the new commercials, you can see it). This is a GREAT step. A lot of the parents & 7/8 year olds I’ve talked to say that they aren’t allowed to have Bratz dolls– and if they have one– it’s only because they got it at a B-day party. I’ve had yellow-flag-feelings for Bratz dolls from back in the day as a camp counselor– the girls would come in hoochie, belly-bearing, cheek-peekin’ outfits and cover themselves in make-up. Uck. I for one am not really “jazzed” by anything that encourages little girls to believe that they must be sarcastic over-sexed street-corner-models in order for others to think they’re sassy, beautiful, independent, sophisticated, and clever. Ugh.

Anyway… so, I will definitely do a write-up on the Be-Bratz site (as soon as I get my heads on one of the dolls with the code & it goes live). :)

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Posted in Parents, accountability, child safety, entertainment, kid empowerment, kid entertainment, kid pop culture, marketing, online community, pop culture, pro-kid movement, responsibility, social networking | 5 Comments »