Izzy Neis

Online Communities, Entertainment, Kid Empowerment, and Media Safety

Archive for April 6th, 2007

IMVU & Avatars are trending dangerous ground…

Posted by Izzy Neis on April 6, 2007

Re: DA Warns of Dangerous New Chat Room – IMVU.com

(by RaycerX)

First there was MySpace.com, then Runescape, now prosecutors believe the chat room alternatives have taken an alarming turn for the worse. They have literally entered a new dimension. IMUV.com is a new, 3-D environment using animated Avatars. Avatars have generally been an Internet user’s representation of himself or herself in the form of a three-dimensional model sometimes used in computer games. IMVU participants design an Avatar which becomes a fully 3D character. They create their own persona and choreograph activities with others they meet in this chat room.

In the last two days District Attorney Investigator Mike Harris has received numerous calls from concerned parents about IMVU.com. In the interactive IMVU environment participants create a profile as in other chat rooms, but they also create how they look, act and interact with others. A quick look at the list of profiles in Colorado alone shows kids aged 11 through their teens, and adults in their 20s, 30s, and 40s.

Participants in IMVU have hundreds of options for their physical attributes including skin color, hair color and style, eyes, brows, hands, etc. They then have hundreds of options for clothing: tops, bottoms, sleepwear, shoes, gloves and accessories. The newly created persona then enters one ofa choice of several “chat” locations, waits to be approached and the visits begin. There are many choices of demeanor and actions such as “flirty”, “bashful” “angry”, and several different types of “hugs” and “kisses”. The characters look like animated kids, boys and girls. To one concerned parent, it appeared that her child was simply playing an interactive game on the computer with dolls.

District Attorney Scott Storey warns, “The use of Avatar animation on this site will make it even more appealing to younger users. It appears to kids to be a perfect world where they can create themselves to look like they want to look and dress like they want to dress. They can direct and star in their own video. In reality it is just one more resource for predators to hide behind a facade as they lure our unsuspecting children.

BlogSafety Community: IMVU and virtual sex …

This is a nice little find from Blogsafety.  Thanks to RaycerX for the heads up.

I’ve rambled enough for the day.  Thoughts anyone? 

Posted in Friends, Parents, accountability, child safety, entertainment, kid empowerment, kid entertainment, kid pop culture, learning, marketing, moderation, moderator, online community, pop culture, pro-kid movement, responsibility, screener, social networking, user generated content | 6 Comments »

Teens are going to mess up regardless!

Posted by Izzy Neis on April 6, 2007

‘Anatomy of a Teenager’s Brain’ shows a humorous side of American teens.
By Sharon Jayson, USA TODAY

A new review of adolescent brain research suggests that society is wasting billions of dollars on education and intervention programs to dissuade teens from dangerous activities, because their immature brains are not yet capable of avoiding risky behaviors.

“We need to rethink our whole approach to preventing teen risk,” says Steinberg, whose review of a decade of
research is in the April issue of Current Directions in Psychological Science. It’s published by the Association for Psychological Science.

“Adolescents are at an age where they do not have full capacity to control themselves,” he says. “As adults, we need to do some of the controlling.”

After age 18

Neurological researchers around the country, spearheaded by Jay Giedd of the National Institute of Mental Health, have in recent years found that the brain is not fully developed until after 18. The brain system that regulates logic and reasoning develops before the area that regulates impulse and emotions, the researchers say.

Peer pressure rules

Now he’s using brain imaging to better understand why teens are so susceptible to peer pressure. He has just
begun pilot projects to study brain activity in teens when doing various tasks with their peers, compared with adults under similar circumstances.

Steinberg believes raising the driving age, increasing the price of cigarettes and more strongly enforcing underage drinking laws are among ways to really curb risky behavior.

“I don’t believe the problem behind teen risky behavior is a lack of knowledge. The programs do a good job in teaching kids the facts,” he says. “Education alone doesn’t work. It doesn’t seem to affect their behavior.”

Bradley also is worried about the future now that risky behaviors have trickled to the preteen set.

“People look at risk statistics, and they’re more or less steady. It looks like things aren’t getting that bad. But
risk behaviors have been ratcheted down to younger and younger ages,” he says. “What the parents may have dealt with at ages 16 and 17, the kids are dealing with at 11, 12 and 13 — at the time when their brains are least able to handle complex decisions about risk behaviors.” …

Steinberg says he’s not advocating a police state. But he says parents must help their children make wise decisions.

“We’ve given them too much freedom,” he says. “We don’t monitor and supervise them carefully enough.”

Expert: Risky teen behavior is all in the brain - USATODAY.com

I chopped up the parts of that article that REALLY grabbed my attention. It’s worth taking a gander at it– so don’t forget to click that link.

Okay. Don’t hate me– but this is BRILLIANT. I don’t agree that society is wasting money on programs. Those public service announcements and anti-whatever programs are adding credit to a kid’s subconscious (I believe, at least)…

Here’s the way I see it: We can teach and tell and show and instruct youth all we want about the dangers of THIS AND THAT. Build cases that are relatable to kids, helping to discourage them from inappropriate behavior. But we can’t expect every educational-attempt to work… we only have to hope that we’ve provided enough information to freak that kid out… we want them to avoid bad situations. Curiosity killed the cat… being wary did not kill the cat. Make sense?

If you are successful in scaring (or informing, whatever) a kid away from cigarettes… that kid might make choices to avoid hanging out in situations that may lead to smoking. HOWEVER, if that kid ends up in the situation… despite his best attempts? It’s a WHOLE NEW BALL GAME. New rules as dictated by the immediate community. If you stay out of a negative community, their rules do not affect as strongly. If you find yourself in the community, surrounded by negative behavior, the power of the mob can be highly overwhelming (ohhh curse you, peer pressure! Curse you!)

You know who is the MOST successful at instilling proper information? Why the moral compasses themselves– The parents. Parents are PARENTS. They are not the best friend, or the cool adult, or the sometimes family member. They are parents. Paaaaaaarents. Parents! It is the job of the parents (not necessarily mom & dad– whomever is the immediate care provider) to BUILD LIMITATIONS, to offer advice, to steer the course of their child’s young life… they are IMMEDIATELY responsible for the welfare of their child. They have the power. They have the control. They are the parent. If a parent says ‘no’ –No means no. Every choice has a consequence. It’s first and foremost the right and the JOB of the parent to ensure that choices have consequences… because if the parent doesn’t — then sooner or later the police will.

No matter how “mature” U18s (under 1 8) seem to be, or “smart” or “streetwise” or “careful” they seem to be, they’re only in transition. Attitudes/behaviors can switch at the drop of a hat. It’s a kids’ prerogatives to grow and change.

After all, kids are kids– they are fallible, hopeful, curious, impressionable, confused, indignant… they are everything want to try to be at that moment… parents help them be want they NEED to be.

To me– that’s half of what “kid empowerment” is… giving them the inner tools to discern how to navigate life– to make the BEST, Happiest, most empowered life a kid can have!

Kid empowerment: Supporting youth; helping to make them stronger and more confident so they’re able to successfully make decisions based upon their own rights and dreams. -Izzy Neis

The journey through youth is filled with hurdles, sharp peaks, dry valleys, and raging storms. It’s the support system around kids that make the journey bearable. Support systems help scout the path and give advice. And if the inevitable mistake/poor choice happens? Then it’s the support system that helps adventurer to stand up, gives them a hug, and helps in understanding how to avoid such mistakes in the future.

Okay, I’ll stop rambling now. :P

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Posted in Friends, Parents, accountability, child safety, kid empowerment, kid entertainment, kid pop culture, learning, moderation, pop culture, pro-kid movement, responsibility | No Comments »

Teens and Virtual Worlds, more on the future….

Posted by Izzy Neis on April 6, 2007

If anyone’s wondering if virtual worlds are the next social frontier for teens, they might want to look at the evidence.

[See link to article for more on evidence]

But there are other worlds in existence, including Teen Second Life with 40,000+ members, as well as new worlds in development. Lego’s working on a kids’ world that will add the social element to its
creative construction focus. It will join worlds for kids already in place: e.g., Whyville.net and There.com (even Neopets, ClubPenguin, Habbo, and Cyworld have virtual-world elements). Many older teens play in the more game-like World of Warcraft, which has battles to fight and levels to attain.

MTV has all kinds of virtual-world plans – worlds tied to its titles in TV land. It’s planning a Virtual Pimp My Ride, which it will link by virtual highway to existing worlds Virtual Laguna Beach and Virtual Hills. “These take the story lines of hit shows Laguna Beach and The Hills, respectively,” CNET reports “and weave them into a large, public 3D digital environment in which users can meet the shows’ stars, or “live” the lifestyles of the
programs
.”

BlogSafety Community: Social networking meets virtual worlds …

This completely blows up my theory the other day about Teens & virutal worlds…

I had said that I didn’t really understand why MTV was using Virtual Worlds to reach it’s core audience.

MTV has such a crazy fanbase– the shows have a mix of flavors: frat guy/popular dumb girl/celebrity to save the world — peppered with popular music and geared towards creating new pop culture. Most of the older teens/college kids watching MTV that I’VE talked to watch it for the “show me what’s HOT, show me what’s NOW” so they can sit on their dorm bed, or mom’s couch, and brainlessly tune out. It’s time to fill up the cereal bowl when the “MTV news” breaks come on at 10 to the hour. I have a hard time believing that they’d eagerly sign up to hang out in a virtual lounge catering to a high school-based show like “Virtual Laguna Beach” with others who eagerly admit that they live by LB. What teen do you know openly admits to liking ANYTHING like that?

Why is MTV trying to push their viewers from couch potatoes & music lovers & web surfers (which doesn’t require social committment other than a message board option here or there) into a virtual world based on socializing with people who openly admit they love that show about those blonde-high-school-girls-who-think-they’re-famous-and-hot? The basic lure you’re using on your audience is “hey, hang out in this Virtual world… it will be a sexy time with sexy high schoolers and sexy non-high schoolers”

There’s no game there. Nothing real or tangible. Just “hot” fantasy social scenarios for identity-masked-fans aged:


MTV has experienced ratings growth over the last two years
among our target audience of 12-34 year-olds.

I think my main problem is a content one:

Virtual worlds driving viewers to join in so the audience can pretend they TOO are rich, young, sexy gossips who can cyber-socializes with other virtually-hot pretenders while sipping drinks around a hot tub party: all of this based upon a world that’s touted as “real California.”

Weird, if not slightly creepy… and overall confusing. But– whatever for MTV’s brand loyalty, right? And all those product-placements (advertising in virtual worlds = big $$)

My problem stems from the community– “If you build it, they will come” right? But who? why? when? why? who? etc. I’d love to know if the kids participating in Virtual Laguna Beach tell their friends at school about it. And if there’s a certain connotation that comes along with a classmate you openly admits to joining in on a virtual world like VLB or VTH. And “Virtual Pimp My Ride” That’s just funny.

TEEN LIFE however has a different vibe. You know you’re going to a virtual world based on imagination. Your buying what you’re expecting to buy– to be whatever you want, however you want, where ever you want within that world. You’re not expected to be a “hot teen” or a “high schooler” You can be a bloody bird man if you feel like it– and no one within that world is going to judge you for it.

I haven’t talked to any kids that are enrolled in teen life, but I have checked out some of the moderator’s blogs based on cool projects happening in Teen life. I am going to try to get some kids in office to talk about their life on Teen Life and how it applies to their real sense of “self” — both personally and in regards to IRL– friends, family, school, etc.

Posted in Friends, Parents, accountability, entertainment, kid entertainment, kid pop culture, marketing, online community, pop culture, pro-kid movement, social networking | 1 Comment »