NFL Agrees: There are some issues for Teens with digital dating

February 5, 2010 Izzy Neis Leave a comment

NEW YORK, Feb. 4 (UPI) — The National Football League Players
Association has joined Family Violence Prevention Fund to stop digital dating abuse, the union said Thursday.

The NFLPA and the FVPF have launched a national public service
advertising campaign designed to help teens recognize online dating
abuse and prevent it from happening with e-cards called “That’s Not
Cool.”

The campaign invites teens to create their own “Callout Cards” that
can be used to raise awareness of teen dating abuse and win cool
prizes, with the grand prize winner receiving a trip to Washington to
attend players’ gala later this year.

NFL players to fight digital dating abuse – UPI.com

I’m going to be perfectly honest: I have no idea what this is about.

Things I see & assume:
1. Based on my tenure in moderation: Digital dating (or, more particularly – digital explicit sexually charged conversations) are on the rise, and kinda sketch – and for tweens/early teens in social gaming, these relationships are with people they meet online.

2. Based on what I’ve seen from teens in social networks & real life dating – they are not ashamed of explicit content nor do they hide their highly charged, uber-sexual social exploration (example: a 13 year old relative of mine posted lyrics to a song which suggested the sexual act. Her boyfriend of the moment commented on her status saying, “you mean you wanna f*ck”. Our whole family can see these comments, and neither seem to care).

3. Sports social gaming / etc sites, that I’ve visited, have had the most – THE MOST – aggressive audience, if we’re talking about tweens/teens.  Why?  They’re not getting the adrenaline payoff or euphora-burst they would get from a hard fought game, or from a big-win as a fan.  Due to most of the sites treating sportsfans like adult-kids (stat tracking and not emphasizing the playground crazy love of sports & games), they are looking for social competition – and from there its all an equation, right?

Hormones of demographic + need for euphora + competitive drive + strength and determination + excitement + social environment + boredom + mixed gender avatars of cartoon-cuteness = forms of dating abuse? …Perhaps… It might be a leap, or it might make sense… up to you how you want to swallow that pill.

4. The current plight of mega-star athletes and their, ahem, discretions (and inability to stay faithful, perhaps? …Tiger, Shaq, Kobe, and the many, many football players who are outted in the press – wasn’t there a football player killed last year by his mistress?)

Whatever the NFL’s reasons for this campaign – I say thank you.  I like to believe that every little bit helps, and if the NFL wants to help an image, I think this is a smart path.

Why?  Technological education is NEEDED – but not just “math blaster” education, but a variety of support that reflect digital lives AND offline lives.  This is an excellent example, just as Sweety High’s youtube videos about cyberbullying and netiquette.

Problems teens/tweens are experiencing online are now very much reflecting problems offline, and vice versa.  Finding new ways to educate and empower youth to protect themselves, build a voice, find a mentor, become a mentor, protect others, better themselves, believe in the systems surrounding them, etc… the better off we will all be.

Long story short, I’m hoping for good things of this initiative, and I hope they don’t drop the ball (muhohahahaha, sorry, i love with a pun works well with a story).  There’s something here, and it’d be nice to see the NFL support it for the long haul, and with a boisterous voice, yeah?  None of this “PR” schtick and hide.  Fingers crossed.

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Providing a Voice for Self Protections and Youth

February 4, 2010 Izzy Neis 1 comment

This is going to be a short ramble/rant.

Dear kids social gaming w/o behavior reporting mechanisms: Bravo to you for having moderation tools &  staff… those are two of the most necessary elements of a youth virtual world, I harp on them constantly, lol – but you know what is equally important?  PROVIDING THE TOOLS AND ABILITIES FOR CHILDREN TO TAKE THE NECESSARY STEPS IN BETTERING THE COMMUNITY, PROTECTING THEMSELVES, AND HAVING A VOICE.

There’s a funny thing about “behind the curtain” – it’s BEHIND the curtain – aka your audience has no idea what’s going on back there.  Rules, policy, toolsets, staff – etc – the audience doesn’t experience that at all.

If a child is getting harassed (followed, spammed, annoyed, scared, bullied, etc), pleeeeeeeeeeeeeeeeease give the child an opportunity to express a need for aid, either on behalf of themselves, or others.  A reporting function, etc.

My issue #1.

I watched an avatar chase another avatar around (from room to room) saying things like “i ate u” and “u races base tart” and “u think ur so good”.  Firstly, that child is beating the chat filter system.  Secondly, how the heck is a kid supposed to protect himself or herself from that kind of bullying?  I was trying to report the griefing avatar and could not do so. Not good.

Yes. There is often the ignore function… that is, if you have it.  But the ignore function doesn’t stop the griefer does it? No – they’ll just grow weary and find another person to harass.

My issue #2.

We teach children to rely on adults when they need aid.  Why? Because children are still socially developing – many times they do not have experiences to draw from, the social graces or strength to navigate negative interactivity, or worse, they DO have bad experiences to draw from and that furthers fear & need for aid.  They’re KIDS, people. Minors. Youth. Inexperienced. Learning. Need guidance. Need someone to fall back on. Etc.

I’m not saying – be a momma bear, or a watch hawk.  But provide a method for children to use their voice if they need to, for themself and in protection of others.  I’m totally an advocate for kids learning how to pick themselves up after they fall, but if you provide a virtual world and label it as FAMILY FRIENDLY or SAFE, then you better create the mechnanisms necessary to provide the aid your audience both needs and requires.

The need for a moderator to respond to a negative action is almost as necessary as the relief/hope that comes after a child is able to use his/her voice to express a need for help from an adult.

I’m sorry if this is far more aggro then usual – I just hate visiting youth-based virtual worlds/mmos and witnessing nefarious activity and not being able to do anything about it, and worse – seeing a young community struggle with the same problem.

Categories: Izzy Neis Links

Nick and the inappropriate game links

January 12, 2010 Izzy Neis Leave a comment

The Campaign for a Commercial-Free Childhood (CCFC) is a group which aims to stop the effect that corporate marketing has on children. Based in Boston, this group has a list of several dozen campaigns such as “CCFC to Nick and Burger King: SpongeBob and Sexualization Don’t Mix!” and “Stop PG-13 Blockbusters from Targeting Preschoolers”. The group has now targeted Nick.com for promoting its sister-site, AddictingGames.com, because the latter site contains “sexualized and violent” flash games like Sorority Panty Raid, Naughty Classroom and Perry the Sneak. CCFC requests that NickJr.com and Nick.com stop linking to such content “to children as young as preschoolers.”

The Escapist : News : Nickelodeon Taken To Task For “Inappropriate” Game Links

Zoinks!  Click the link above for more information regarding this…

Typically sites need to have some sort of:

A) URL Clicking Policy – I subscribe to the two clicks method (used to be three clicks method, but times change).  If I can get to inappropriate content within TWO clicks of a main page – that’s not good.  My problem?  Social media and the idea of the “e” audience… aka EVERYONE.  So many people are using Facebook and Twitter as community tools to help engage a wide-reaching audience.  I understand this… but here’s my problem: even if I control the content seen on my facebook page, and even if I control the content on my twitter account… I can’t control the content of the people who friend me.  So, if you’re in my facebook group, I can click on your picture in my “friends” box and possibly access inappropriate content. Le sigh.  This is a sketchy area and I feel as a community/safety profession I lose ground on this almost by the month.

B) Bumper page – the intention of bumper pages is to help young users “pause” in their link-clicking and rethink their decision to leave that site, as the site they’re traveling to is not under their power, and content may appear that shouldn’t.  But… if Viacom owns the sites in question – why would they bumper page their own content? 

It’s something you need to talk about, be aware of, and try to form policy or decisions around… don’t get caught.

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Connect Safely Kids’ Virtual World Safety Tips

January 11, 2010 Izzy Neis Leave a comment

Virtual worlds are online spaces where kids create avatars (kind of like cartoon characters) through which they communicate, socialize, learn, shop, play games, and generally express themselves. There are hundreds of virtual worlds on the Web aimed at users of all ages. Some aimed at young children have controlled text chat, “profanity filters” to block offensive or sexually related chat, and staff or contractors moderating user behavior – you’ll want to check for these safety features. Parents also need to know that there are worlds kids can find and access which are not designed for them.

As with all kids’ online experiences, the No. 1 safety practice is routine parent-child communication. Keeping it low-key and frequent helps our kids come to us when stuff comes up. The most likely risks in kids’ virtual worlds, just like on school playgrounds, are cyberbullying or peer harassment and social-circle drama – including clubby behavior and kids playing “teenager” and talking about “boyfriends,” “girlfriends,” “breakups,” etc. The latter escalates and gets more sexually charged as they head into middle-school age. Language filters help, but kids can be creative with workarounds (see below). The main thing you need to know is that virtual worlds are user-driven: Positive experiences depend on users’ behavior toward each other and how well the space is supervised. Here are some pointers for safe, constructive in-world experiences.

Connect Safely |Kids’ Virtual World Safety Tips | Safety Tips

I truly suggest you head over to Connect Safely’s tips for navigating kid virtual worlds as a parent (and kid). 

Anne Collier, esteemed author, is amazing and is always watching these area with her eagle eye and brilliance. 

The trends and behaviors of kids online are always changing, and yet not changing at all.  It’s  like a tag cloud – there are all sorts of behaviors a foot and they’re always floating around… they just take turns in the “who gets to be the biggest issue”.  It’s never a stale world, my friends – probably more cyclical than anything else, but there you have it… kids. Lol.

I can’t stress to you HOW IMPORTANT it is to understand many of the safety tips that Anne points out.  SHARE THEM. Seriously…. SO MANY PEOPLE ARE SEVERELY UNDEREDUCATED or MISEDUCATED regarding the crazy world of web social media.  It’s easy, it’s hard, its crazy, and it’s exciting, and all shades of each. 

Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeease pass that link to any / all of your friends with kids, working with kids, etc. 

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Wowza: Designing and practice for kid sites

January 8, 2010 Izzy Neis Leave a comment

How would you like to design a beautiful, colorful, stimulating website that is captivating, memorable, and allows you to let your creative juices flow without the need to worry too much about conventional usability and best practices? In today’s web design market, it’s rare that such a project would present itself — unless you were asked to design a website for children!

Websites designed for children have been largely overlooked in web design articles and design roundups, but there are many beautiful and interesting design elements and layouts presented on children’s websites that are worthy of discussion and analysis. There are also a number of best practices that are exclusive to web design for children’s sites — practices that should usually not be attempted on a typical website.

This article will showcase a number of popular commercial websites targeted towards children, with an analysis of trends, elements, and techniques used to help keep children interested and stimulated.

Designing Websites for Kids: Trends and Best Practices – Smashing Magazine

CHECK THAT LINK – THE ONE IN BLUE JUST ABOVE THIS SENTENCE… do it.

I can’t go into a ramble, as it’s Friday and I’m a busy-busy gal.  However, its definitely FANTASTICAL for the amount of content the author goes through. Seriously – check it out.

And to you, Mr. Louis Lazaris, thank you for creating such a jam-packed info-share!! Props.

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Buildabearville Stats Shared

January 7, 2010 Izzy Neis Leave a comment

ST. LOUIS–(BUSINESS WIRE)–Build-A-Bear Workshop®, the interactive entertainment retailer of customized stuffed animals, today announced new data that supports an evolution in how kids play and connect in their real and virtual worlds.

“Children and their parents have helped us develop a space that combines fun, learning and community service. We are in a new world of play for kids and we want Build-A-Bearville to be one of their top choices”

With over 200 virtual worlds for kids in existence or in development today, Build-A-Bearville® is one of the only virtual worlds for kids integrated with actual retail store locations in the United States. Build-A-Bearville, launched in December 2007, enhances the experience of Build-A-Bear Workshop, extending the social engagement that begins in the store with the creation of each new furry friend.

“Because of the unique perspective with our real world stores and the extension into our virtual world we see firsthand, how kids blend the way they play. This new generation of kids is changing the boundaries of play between traditional and virtual types of interaction,” said Dave Finnegan, Build-A-Bear Workshop chief information and logistics bear.

Finnegan is a featured panelist and presenter at the 2010 Kids@Play children’s technology program which takes place during the Consumer Electronics Show Jan. 7-11.

An example of how soft touch and high tech experiences can result in total brand engagement is demonstrated by recent survey results from Build-A-Bear Workshop:

  • One out of every three Guests who visit buildabearville.com have recently visited a Build-A-Bear Workshop store.
  • Forty percent of all girls eight through 12 and nearly 50% of girls age 10 through 11 registered their stuffed animals made at Build-A-Bear Workshop stores online in Build-A-Bearville.
  • Nearly 17% of kids got their first furry friend from Build-A-Bear Workshop after they joined Build-A-Bearville.

Finnegan will discuss this topic as part of his presentation on the Build-A-Bear Workshop virtual world, Build-A-Bearville.

“The interactivity of the in-store Build-A-Bear Workshop experience is the foundation for our Guest engagement with Build-A-Bearville,” said Maxine Clark, Build-A-Bear Workshop founder and chief executive bear. “Today’s kids want to combine their experiences and the friendships they develop in the real world with those in the virtual world. This process is seamless for them and a part of their everyday lives. Our aim is to provide positive real and virtual world experiences to reflect children’s imaginations and natural interest in learning, sharing and having fun.”

How Kids Play Today… in the Real and Virtual World Build-A-Bear Workshop and Build-A-Bearville Presenting at Kids@Play, Consumer Electronics Show January 7-8, 2010

Forgive the PR-fluff that covers that post (at least they’re light on the “beary” creative spelling, which I’ve seen in the past).

What I found interesting was the stat I highlighted.

With sponsorships growing more and more all the time – I find it fascinating to watch the patterns between buyables like stuffed animals (webkinz mentality) and virtual worlds: how entry points affect (or don’t) and how trends occur.  Partnerships from the likes of fast food restaraunts, toy packages, store marketing intiatives, etc… these are only now starting to ramp up, but there are that many statistics regarding this right now (at least none that people are eager to share, lol).

There are going to be interesting advertising techniques popping up in this VW sector over the next year… I’m very very keen on eagle-eyeing this particular revenue source and how it either camoflagues itself into the experience (which many will not like) or works WITH the experience as a opportunity for the users.

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Tip of the Hat: Great VW tips of 2009

January 7, 2010 Izzy Neis 2 comments

Okay, thought I’d take a wee moment to point out some of the things people are doing well in the market.

GREAT CHAT PRESENTATION:

Club Penguin still takes the cake here.  Let me explain:

1. It doesn’t show users what words are spelled in correctly, or not approved. Many use “red out” words to show the user what they can’t say. The problem with this is – IT’S A TIP OFF. If I can’t write numbers, I will phonetically write them (one becomes on, two – too, three – tree, four – fort, etc).  It no longer becomes “we’re trying to help protect you”, and instead “this is a challenge for you to work around”.

2. You can write whatever you like an submit it – and just because YOU can see it in world doesn’t mean anyone else can.  My Mod Lead and I sat in my igloo on Club Penguin last week trying out as many innocent & not-so-innocent phrases as we could.  Maybe 5% of what we said could be seen. Yep. It’s nuts.

3. Obvious swears – they get submitted, but you’re automatically punished.

4. If you’re just wanting to cause problems – you can write write write all the nasty things you want (non-obvious curse), and just air your issues without hurting ANYONE else… but it keeps you active and in the world with little frustration (other than the fact no one is paying attention to you – which is the most ideal scenario. When no one pays attention, usually the naughty give up).

5. Don’t even try pressing any of the number keys, punctuation, or symbols. They won’t even show up on the chat text line, pre-submission. Heck, go ahead and try – press that 7 key all you wish.  You’ll not see a 7 show up. Awesome!

My only problem with Club Penguin is the viewpoint. If I’m testing the swear filter, and I can see my curse word pop up over and over again, I assume everyone else can see it.  Okay – so this is good and bad. I feel the pay off of seeing my curse word live, and the site protects everyone else from my language without my knowledge.  However, what happens when an adult passes by, looks over my shoulder, and sees that certain things can be said in the world?  Ugh, again, gives the wrong understanding to a parent. “You can swear here? Tsk tsk!”

Can’t win ‘em all, can ya? Le sigh.

GREAT MINI GAMES:

Okay – I’m currently addicted to the mini games found in Pixie Hollow.  They’re calm, sweet, and really addictive.  In 2008, I might have said Neopets, because I was addicted to their Blocks game, but Pixie Hallow does a rock-solid job of providing a very theme-oriented, thorough mini game experience.  Well played!

Also to note – if you’re willing to search ‘em out, Free Realms also offers some addictive mini-game experiences. I get hooked on the farming & cooking games.  These games are built in a way where it doesn’t feel separate. Often minigames are like branches off – just areas to work and get coins, but not really connected to the overall game play.  Free Realms and some of the Pixie Hollow games both offer a breath of fresh air in this department.  Cooking/Farming for Free Realms and Tinkering and clothes creating for Pixie Hollow – you’re doing these for the greater good of the quest play or customizations, not just for coins.  Keepin’ that fourth wall of fantasy in place :)

GREAT KEEPIN-THE-FANTASY:

Buildabearville has made some improvements!  Their world just keeps getting bigger!! Okay – so now you can travel by train and boat, but it’s not as simple as just clicking on an environement.  You have to find a train station, wait 30 seconds or so for a train, and then get on board.  Once on the train, you can sit in a virtual car with others.  If you don’t wish to hang out on the train, go ahead and “skip” and you’re now where you were wishing to travel to!  Same with the boat – find the dock, take a seat and wait for the next boat, catch it in time and you will be transported to a whole new island that you wouldn’t be able to travel to from the map.  They have mini-clips of the travel scenery, and they’re thorough with the seasonal changes (icy waters right now, and the island is closed due to the season – but don’t worry, you can still mill around and check it out).

Also, thanks Buildabearville for tossing a mini game in there – the beginning “load” time was nearly un”bear”able before, but now I’m distracted. Well played.

GREAT ENVIRONMENT:

Wizard101 all the way. The style, content, and constantly changing environment – it’s fantastic, AND it stays on topic (something Free Realms confuses for me – race cars and fairies? Reminds me of apple sauce and mayonnaise combinations, but hey,  sometimes it works).  It’s a HUGE world, but the way they have it set up makes it relatively easy to navigate, and with the constant quests – there’s organization to the sprawling madness.  When I first joined (two years ago now?) it was overwhelming, but with the structure now – definitely helps!

GREAT COLLABORATIVE EVENTS:

Working together – giving kids group activities w/o forcing them into it, is always brilliant in these environments.  There are many ways of doing this – so I’ll just name a few:  Dizzywood is great at making creative problem-solving adventures, and Club Penguin has really kicked into the collaborative unlockable VIP environments.  Garden Party World has group puzzles that also invite competition (last one puzzle piece gives unlockable).  I always love OurWorld’s café – become a barista and interact with others.  Free Realms has dance off areas, and racing games, and game-play-trading (creating food plates for others to buy for their particular occupation path).

GREAT COLLABORATIVE GAMES:

Wizard101 is great at making challenges that require community aid (quests) (as does Toontown), Action AllStars has a really great series of sports trivia & fantasy gaming that involves large groups of users, and even though Pirates of the Caribbean is often too buggy for me (among other things), I will ALWAYS be enthralled with the sailing/pirating aspect of the game and how quickly and seamlessly users are willing to band together to roam the seas and really get into that game play with cheering & payoffs.   There are a BUNCH of virtual worlds that invite community, competitive game play through minigames – Poptropica makes this process the simplest out of the batch.

GREAT USE OF JEDI-MIND-TRICKS:

Moshi Monsters continues to work around the community play with additions like forums, pin boards, e-card presents, voting, room visits, etc.  Watch main street – you see all those monsters walking around? Yeah, well they’re very cleverly created bots that help keep users circulating and visiting other monsters.  It’s a whole new approach to virtual worlds/mmo experiences.

GREAT USE OF SELF-REPORTING:

Club Penguin still owns this area – from the easy reporting system, to the Secret Agent crew, which puts pride into the community and encourages self-policing without being all lecture/teacher/goody-goody (not that goody-goody is bad, it’s just discouraging for a kid free environment without the “man”, lol). Awesome-o.

FYI TIP: WHEN MAKING A VIRTUAL WORLD, DO NOT FORGET TO ADD THE ‘IGNORE’ FUNCTION TO HELP USERS SELF-SILENCE THOSE WHO ARE BOTHERING THEM.

GREAT USE OF IP:

Wizard101. Seriously. So smart.

BORDERLINE CRAZY APPRECIATION:

Omg, fyi I am like so enthralled with Sweetyhigh right now.  Yeah, it’s more for older tweens/teens, and it’s more of a multiplatform, social network and NOT a virtual world… but I love it. Their safety videos on youtube are brilliant. BRILLIANT.  And their webisodes on the Sweetyhigh site make me nervous-giddy, like I just drank too much jolt and I’m ready to run around in circles while crushing on that cute guy and worrying about my soccer game later. HAHAHA – TIME WARP to HIGH SCHOOL 2.0.

I’ll add more later, but I think that’s a good start.

IF you’re making a Virtual World in 2010, here’s a few tips I’ve seen happen throughout the industry over the last few years:

  1. Make sure the user’s experience stretches from the tip of the toes to the tips of the finger nails to the Tips of the hair.  What do I mean by this? Everything should be visually in sync.  Example: chat font should be your choosing, headers/footers/bumper pages, text, news, parents sections, etc.  If you can see it on the screen, it should be a seamlessly enjoyable visual experience (or at least in line with your theme / art / font choices).
  2. MODERATION COSTS A LOT OF MONEY. You may “think” you understand this… but you do not. I promise. It’s EXPENSIVE to host moderation teams, and users demand more chat freedom than canned chat, and dictionary chat does not cover the job. CS can be included in this.  And, fyi, I’m not talking 1 year expensive, I’m talking EVERY MONTH expensive. And if you dont’ staff appropriately, you are putting yourself at risk. If you cut corners, you are putting your business as risk.  Please, please oh please heed my warning on this one.
  3. Brands – kids come to the sites for your brands, but they DO NOT STAY because of your brand. Make sure you game/experience can stand-alone on its awesomeness, and never think that a simple brand word will do the job for you.
  4. If you say “We will be the next Club Penguin” you’re already at a disadvantage. Good luck.
  5. If you say “we will be the kid World of Warcraft” you’re already at a disadvantage. Good luck.
  6. Watch how the kids play on your site. If you see nefarious behavior – don’t flip out. Just find what it is they’re looking for (competition, engagement, etc) – and find a way to give it to them in a walled-garden, fully understood kind-of-way.
  7. If you create private chat, you will have priiiiiiiiiiiiiiiiiiiiiiivate chat. In other words, avoid.
  8. If kids can see what they can’t say, they won’t be deterred, they’ll find a way to say it and it becomes a game.
  9. Love your game, love your product, love your possibilities – but do not drink your own koolaid. Be smart about what you have, and keep on swimming forward.
  10. Hire people that have a) worked in gaming ONLINE, b) WORKED IN THE KID REALM, c) understand and appreciate the passion and goals you have for your experience.
  11. It takes time to build a game… and its very, very rare for a game to launch on time. Please prepare for this, and be patient.  :)
  12. “VIRAL” CONTENT DOESN’T REALLY WORK FOR KIDS (so save your energy on all those widgets, fancy email campaigns, etc – they’re not that appropriate for the U13 audience). It just doesn’t, so don’t bank on it.  TV ads remain the best method of contacting an audience.

Improvements to watch in 2010:

  1. Parent Account / Dashboards. I have heard rumblings of some GREAT ideas in this area, and I’m excited to see where this goes!
  2. Moderation tools & chat levels of security & safety. I’ve got my fingers crossed on this one!
  3. Ads – a growing evil, but often necessary to sustain a virtual environment. I’ve heard some interesting concepts in this area – ways of making this less offending?  We shall see :)
  4. Offering wider options to larger age audiences, but without compromising safety levels.  I’ve seen a few dribblings of this with sites like Free Realms.  Time will tell.
  5. The full 4th wall experience – finding ways to keep the user involved with the story, and not break them off (reminding them once again that this is a computer game).
Categories: Izzy Neis Links

Lookie Lookie: Wizard101 has the cookie!

January 7, 2010 Izzy Neis Leave a comment

One game, however, stood out among the rest as the Best Family Game of 2009. The nominees were:

  • Club Penguin
  • Free Realms
  • Fusion Fall
  • Maplestory
  • Wizard 101

The Winner: Wizard 101

Wizard 101 has been heralded as the kid’s MMO for adults. The game is geared toward a younger audience with its playful characters and cartoon graphics, but don’t be fooled by its exterior. Inside Wizard 101 is an intense MMO that uses great special effects for spells, daring and risky card game style combat, and a fun universe to explore for players.

The reason Wizard 101 takes home our Best Family Game of 2009 is because kids can play it with their parents and no one will be bored. Hardcore MMO players have come forward and said the game is fun and exciting to them as well.

Wizard 101 : Best Family Game of 2009 – Wizard 101 for PC at MMORPG.COM

LOOKIE LOOKIE, WHO HAS THE COOKIE!

YAHOOOOOOOOOOOOOOO!  I am really pleased with this out come.  For as much as I still nod-in-appreciation to Club Penguin, this is really a well-deserved win.

Think about it:
Wizard101 came from an independent company without broadcast support (aka, no big dog marketing pushes, like Disney / Cartoon Network / MTV / Sony, etc).  It was smart enough to find an IP that could be both independent in content & game play, but also capitalize on a desired-yet-missing brand (HARRY POTTER, PEOPLE). 

It’s got boy game play, girl game play, school play, card play, and it effectively finds ways to suck a wallet drive (subscription only gets you so far – potions & rides/mounts are extra $$).

It’s the MMO I play as often as I can, and because I ENJOY playing it – not just for work / research.

What I’d like to see Wizard101 do in the next year?
1. Make houses more important – why do I care I’m in the Fire house? Why do I care others are in the Fire house?  Give me reasons to be Fire-House-Evangelist in the game, please!

2. Change the chat set up.  By “redding” out the words that I cannot use – you are giving me clues to work-arounds.  OH, I can’t say “dork”? Well then, let me try “door k” DONE. Thanks red for telling me WHICH WORDS weren’t allowed, and confusing me other times when you’re not allowing me to say something I need to say (like “fizzling”).

Other than those two wee things – keep on keeping on, Wizard101. I’m psyched for you!!

ON a SIDE note… why the heck is MapleStory in there? Um, last time I played that game a guild named “Pedophile” was causing rukus through the servers… Kids swear like they’re afraid its going out of style, it’s Ad Mad, and it’s not family appropriate.

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Digital Downloading in Diapers

January 6, 2010 Izzy Neis Leave a comment

According to the NPD Group’s study of women with children age 2 to 14 in their household, marketers need to focus their marketing campaigns as much on the parents as they do the children. Why? Because 43% of children obtained their first digital download at the tender age of six, or under.

NPD Group: Digital downloading starts age 6 and under – Trends & Ideas – BizReport

The article also states: 79% of children age 2-14 have obtained some form of digital or physical content.

Wowza. There you have it – they just keep getting younger and younger.  Digital education for both YOUTH and FAMILIES continues to be more and more important.

props to ypulse for the find.

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Top Points in the latest FTC Report

December 10, 2009 Izzy Neis Leave a comment

This is pioneering stuff on the part of the US government. The Federal Trade Commission today sent to Congress its close study of 27 online virtual worlds – 14 for children under 13 and 13 aimed at teens and adults – looking at the level of sexually explicit and violent content and what the VWs were doing to protect children from it. I think it’s important for parents to keep in mind when reading the study or just the highlights here that “content” in virtual worlds means user-generated content (which is why, in “Online Safety 3.0,” we put so much stress on viewing children as stakeholders in their own well-being online and teaching them to be good citizens in their online and offline communities). Here are some key findings:

http://www.netfamilynews.org/2009/12/ftcs-milestone-report-on-virtual-worlds.html

As I rambled (extensively) earlier, the FTC report has been making its way across the web today.  The oh so wonderful Anne Collier at NetFamilyNews.org has picked up the pdf and given it a good read over… click the link above to read her top points.

I’m so jazzed to see what comes of these findings, and how they improve digital citizenship, or enlighten those who did not realize the power of TEXT online.

w00t.

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